🎯 SciVisAgentBench Evaluation Report

paraview_mcp Generated: 2026-03-03T21:19:34.851884

πŸ“Š Overall Performance

Overall Score

40.7%
988/2430 Points

Test Cases

37/48
Completed Successfully

Avg Vision Score

37.3%
Visualization Quality
615/1670

PSNR (Scaled)

15.42 dB
Peak SNR (17/37 valid)

SSIM (Scaled)

0.7059
Structural Similarity

LPIPS (Scaled)

0.3343
Perceptual Distance

Completion Rate

77.1%
Tasks Completed

ℹ️ About Scaled Metrics

Scaled metrics account for completion rate to enable fair comparison across different evaluation modes. Formula: PSNRscaled = (completed_cases / total_cases) Γ— avg(PSNR), SSIMscaled = (completed_cases / total_cases) Γ— avg(SSIM), LPIPSscaled = 1.0 - (completed_cases / total_cases) Γ— (1.0 - avg(LPIPS)). Cases with infinite PSNR (perfect match) are excluded from the PSNR calculation.

πŸ”§ Configuration

anthropic
claude-sonnet-4-5
https://api.anthropic.com
$3.00
$15.00

πŸ“ ABC

⚠️ LOW SCORE
20/45 (44.4%)

πŸ“‹ Task Description

Your agent_mode is "paraview_mcp_claude-sonnet-4-5_exp1", use it when saving results. Your working directory is "D:\Code\SciVisAgentBench\SciVisAgentBench-tasks\paraview", and you should have access to it. In the following prompts, we will use relative path with respect to your working path. But remember, when you load or save any file, always stick to absolute path. Load the ABC (Arnold-Beltrami-Childress) flow vector field from "ABC/data/ABC_128x128x128_float32_scalar3.raw", the information about this dataset: ABC Flow (Vector) Data Scalar Type: float Data Byte Order: Little Endian Data Extent: 128x128x128 Number of Scalar Components: 3 Data loading is very important, make sure you correctly load the dataset according to their features. Create streamlines using a "Stream Tracer" filter with "Point Cloud" seed type. Set the seed center to [73.77, 63.25, 71.65], with 150 seed points and a radius of 75.0. Set integration direction to "BOTH" and maximum streamline length to 150.0. Add a "Tube" filter on the stream tracer to enhance visualization. Set tube radius to 0.57 with 12 sides. Color the tubes by Vorticity magnitude using the 'Cool to Warm (Diverging)' colormap. Show the dataset bounding box as an outline. Use a white background. Render at 1024x1024. Set the viewpoint parameters as: [-150.99, 391.75, 219.64] to position; [32.38, 120.41, 81.63] to focal point; [0.23, -0.31, 0.92] to camera up direction. Save the visualization image as "ABC/results/{agent_mode}/ABC.png". (Optional, but must save if use paraview) Save the paraview state as "ABC/results/{agent_mode}/ABC.pvsm". (Optional, but must save if use python script) Save the python script as "ABC/results/{agent_mode}/ABC.py". Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
11/30
Goals
3
Points/Goal
10
Goal 1
2/10
Criterion: Streamline Density: Are the streamline tubes densely distributed throughout the volume, similar to the ground truth?
Judge's Assessment: Ground truth shows many streamline tubes densely filling much of the volume inside the bounding box, with widespread coverage and numerous crossings. The result image shows only a few sparse streamline bundles (three main lobes) with large empty regions and no visible volume-filling distribution; it looks more like a handful of long trajectories rather than a dense point-cloud seeded set. Streamline density and spatial coverage are therefore far below the ground truth.
Goal 2
6/10
Criterion: Color Mapping: Are the tubes colored by vorticity magnitude using a blue-white-red diverging colormap, with a similar color distribution as the ground truth?
Judge's Assessment: Both images use a blue-to-red diverging scheme with light/whitish mid-tones, broadly consistent with a cool-to-warm vorticity magnitude look. However, the result’s color distribution is dominated by blues with limited red regions and lacks the balanced, varied red/white/blue pattern seen throughout the ground truth’s volume-filling tangle. Also, the result lacks the visible scalar bar/legend present in the ground truth, making it less clearly matched in presentation.
Goal 3
3/10
Criterion: Tube Appearance: Do the streamline tubes have a similar thickness and smooth appearance as the ground truth?
Judge's Assessment: Ground truth tubes appear clearly tubular with noticeable thickness and smooth shading (consistent with a tube filter), producing rounded 3D-looking strands. The result streamlines appear very thin and hair-like (many look like lines rather than tubes), with less evident tubular shading and a much lighter visual weight than expected for the specified tube radius. Overall tube appearance (thickness and 3D tube feel) does not match well.

Overall Assessment

The result substantially deviates from the ground truth primarily in streamline density/coverage and tube rendering: it shows only a few sparse streamline bundles and the geometry looks line-like rather than thick tubes. The colormap choice is directionally correct (blue-white-red diverging), but the overall color distribution and presentation still differ from the ground truth.

πŸ“Š Detailed Metrics

Visualization Quality
11/30
Output Generation
5/5
Efficiency
4/10
Completed in 104.58 seconds (good)
PSNR
13.85 dB
SSIM
0.8102
LPIPS
0.2782
Input Tokens
414,886
Output Tokens
3,652
Total Tokens
418,538
Total Cost
$1.2994

πŸ“ Bernard

24/45 (53.3%)

πŸ“‹ Task Description

Your agent_mode is "paraview_mcp_claude-sonnet-4-5_exp1", use it when saving results. Your working directory is "D:\Code\SciVisAgentBench\SciVisAgentBench-tasks\paraview", and you should have access to it. In the following prompts, we will use relative path with respect to your working path. But remember, when you load or save any file, always stick to absolute path. Load the Rayleigh-Benard convection vector field from "Bernard/data/Bernard_128x32x64_float32_scalar3.raw", the information about this dataset: Rayleigh-Benard Convection (Vector) Data Scalar Type: float Data Byte Order: Little Endian Data Extent: 128x32x64 Number of Scalar Components: 3 Data loading is very important, make sure you correctly load the dataset according to their features. Create four streamline sets using "Stream Tracer" filters with "Point Cloud" seed type, each with 100 seed points and radius 12.7: - Streamline 1: Seed center at [30.69, 14.61, 47.99]. Apply a "Tube" filter (radius 0.3, 12 sides). Color with solid blue (RGB: 0.0, 0.67, 1.0). - Streamline 2: Seed center at [91.10, 14.65, 45.70]. Apply a "Tube" filter (radius 0.3, 12 sides). Color with solid orange (RGB: 1.0, 0.33, 0.0). - Streamline 3: Seed center at [31.87, 12.76, 15.89]. Apply a "Tube" filter (radius 0.3, 12 sides). Color by velocity magnitude using the 'Cool to Warm (Diverging)' colormap. - Streamline 4: Seed center at [92.09, 10.50, 15.32]. Apply a "Tube" filter (radius 0.3, 12 sides). Color with solid green (RGB: 0.33, 0.67, 0.0). In the pipeline browser panel, hide all stream tracers and only show the tube filters. Use a gray-blue background (RGB: 0.329, 0.349, 0.427). Render at 1280x1280. Do not show a color bar. Set the viewpoint parameters as: [-81.99, -141.45, 89.86] to position; [65.58, 26.29, 28.48] to focal point; [0.18, 0.20, 0.96] to camera up direction. Save the visualization image as "Bernard/results/{agent_mode}/Bernard.png". (Optional, but must save if use paraview) Save the paraview state as "Bernard/results/{agent_mode}/Bernard.pvsm". (Optional, but must save if use pvpython script) Save the python script as "Bernard/results/{agent_mode}/Bernard.py". Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
19/30
Goals
3
Points/Goal
10
Goal 1
6/10
Criterion: Streamline Grouping: Are there four visually separate streamline clusters arranged in a 2x2 grid pattern, similar to the ground truth?
Judge's Assessment: Ground truth shows four distinct streamline/tube clusters arranged as a clear 2x2 block (blue top-left, orange top-right, red/magnitude bottom-left, green bottom-right) with minimal overlap. The result image does contain four clusters, but the arrangement is skewed/diagonal rather than a clean 2x2 grid: orange and green are more on the left side, while blue and the red-colored cluster are on the right, with noticeable overlap/stacking between groups. The four groups are still separable, but the spatial layout does not match the ground truth well.
Goal 2
5/10
Criterion: Color Assignment: Are the four streamline groups colored in distinct colors (blue, orange, magnitude-mapped, and green), matching the ground truth color scheme?
Judge's Assessment: In the ground truth, two clusters are solid blue and solid orange, one is solid green, and the remaining cluster is colored by velocity magnitude with a Cool-to-Warm diverging map (yielding multi-color variation, not a single hue). In the result, blue, orange, and green clusters are present as solid colors, but the fourth cluster appears largely solid red rather than showing a clear cool-to-warm (blue-to-red) magnitude variation along the tubes. This suggests incorrect colormap usage or a fixed solid red color instead of magnitude mapping.
Goal 3
8/10
Criterion: Convection Cell Structure: Do the streamlines within each group show circular or helical looping patterns characteristic of convection cells?
Judge's Assessment: Both ground truth and result show dense, coiled/helical streamline tubes that loop in convection-cell-like patterns within each cluster. While the result’s clusters appear slightly more compressed/overlapping and the viewpoint/background differ, the internal streamline structure still strongly resembles convection rolls/loops comparable to the ground truth.

Overall Assessment

The result captures the presence of four convection-like streamline tube bundles and largely correct solid colors for three of them, but it deviates from the ground truth in key presentation aspects: the four groups are not arranged in the expected 2x2 grid and the magnitude-colored (cool-to-warm) group appears incorrectly rendered as mostly solid red. Convection-cell looping structure is mostly correct.

πŸ“Š Detailed Metrics

Visualization Quality
19/30
Output Generation
5/5
Efficiency
0/10
No test result found
PSNR
18.81 dB
SSIM
0.8847
LPIPS
0.0651
Input Tokens
2,311,943
Output Tokens
22,767
Total Tokens
2,334,710
Total Cost
$7.2773

πŸ“ argon-bubble

35/45 (77.8%)

πŸ“‹ Task Description

Task: Load the Argon Bubble dataset from "argon-bubble/data/argon-bubble_128x128x256_float32.vtk". Generate a visualization image of the Argon Bubble scalar field dataset with the following visualization settings: 1) Create volume rendering 2) Set the opacity transfer function as a ramp function across values of the volumetric data, assigning opacity 0 to value 0 and assigning opacity 1 to value 1. 3) Set the color transfer function to assign a warm red color [0.71, 0.02, 0.15] to the highest value, a cool color [0.23, 0.29, 0.75] to the lowest value, and a grey color[0.87, 0.87, 0.87] to the midrange value 4) Set the viewpoint parameters as: [0, 450, 0] to position; [0, 0, -15] to focal point; [0, 0, -1] to camera up direction 5) Visualization image resolution is 1024x1024. White background. Shade turned off. Volume rendering ray casting sample distance is 0.1 6) Don't show color/scalar bar or coordinate axes. Save the visualization image as "argon-bubble/results/{agent_mode}/argon-bubble.png". (Optional, but must save if use paraview) Save the paraview state as "argon-bubble/results/{agent_mode}/argon-bubble.pvsm". (Optional, but must save if use pvpython script) Save the python script as "argon-bubble/results/{agent_mode}/argon-bubble.py". (Optional, but must save if use VTK) Save the cxx code script as "argon-bubble/results/{agent_mode}/argon-bubble.cxx" Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
23/30
Goals
3
Points/Goal
10
Goal 1
8/10
Criterion: Does the visualization image clearly show the regions of cool, warm, and mild regions?
Judge's Assessment: The result image shows the same overall plume/bubble volume structure as the ground truth, with predominantly cool blue tones and small warm reddish/orange spots embedded in the flow. However, the result appears slightly more washed-out/paler overall, reducing contrast between cool, mid (greyish), and warm regions compared to the ground truth. Additionally, the presence of a coordinate axes triad in the lower-left (not present in the ground truth) is a noticeable deviation from the intended clean view, though it does not completely obscure the scalar field regions.
Goal 2
8/10
Criterion: Does the blueish region show areas with low opacity?
Judge's Assessment: In both ground truth and result, the blue (low-value) regions are rendered with low opacity, appearing wispy and semi-transparent, especially along the plume edges and upper cap. The result matches this behavior well, though the overall opacity/brightness balance looks slightly lighter, making some low-opacity regions look a bit more uniformly translucent than in the ground truth.
Goal 3
7/10
Criterion: Does the reddish region show areas with high opacity?
Judge's Assessment: The warm reddish/orange features (high-value regions) appear as small, more prominent/high-opacity knots within the volume in both images. The result captures their locations and visibility reasonably well, but they look slightly less saturated and less contrasty than in the ground truth, making the high-opacity emphasis a bit weaker.

Overall Assessment

The result is a good visual match to the ground truth in structure and general transfer-function behavior: cool blue regions remain low-opacity and warm regions are more opaque. Main differences are slightly reduced color/opacity contrast (overall paler rendering) and an extra coordinate axes indicator that should have been hidden.

πŸ“Š Detailed Metrics

Visualization Quality
23/30
Output Generation
5/5
Efficiency
7/10
Completed in 60.74 seconds (very good)
Input Tokens
210,190
Output Tokens
2,244
Total Tokens
212,434
Total Cost
$0.6642

πŸ“ bonsai

⚠️ LOW SCORE
27/55 (49.1%)

πŸ“‹ Task Description

Task: Load the bonsai dataset from "bonsai/data/bonsai_256x256x256_uint8.raw", the information about this dataset: Bonsai (Scalar) Data Scalar Type: unsigned char Data Byte Order: little Endian Data Spacing: 1x1x1 Data Extent: 256x256x256 Then visualize it with volume rendering, modify the transfer function and reach the visualization goal as: "A potted tree with brown pot silver branch and golden leaves." Please think step by step and make sure to fulfill all the visualization goals mentioned above. Use a white background. Render at 1280x1280. Do not show a color bar or coordinate axes. Set the viewpoint parameters as: [-765.09, 413.55, 487.84] to position; [-22.76, 153.30, 157.32] to focal point; [0.30, 0.95, -0.07] to camera up direction. Save the visualization image as "bonsai/results/{agent_mode}/bonsai.png". (Optional, but must save if use paraview) Save the paraview state as "bonsai/results/{agent_mode}/bonsai.pvsm". (Optional, but must save if use pvpython script) Save the python script as "bonsai/results/{agent_mode}/bonsai.py". Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
17/40
Goals
4
Points/Goal
10
Goal 1
5/10
Criterion: Overall Visualization Goal: How well does the result achieve the overall goal of showing a potted tree with the specified colors?
Judge's Assessment: The ground truth shows a clear bonsai with golden leaves, a silver/whitish trunk, and a brown pot on a white background. The result does depict the bonsai shape, but the overall color mapping is off: the canopy is mostly dark brown (not golden), the pot is largely yellow/tan with a bright rim, and there is visible rendering noise/smudging behind the tree. Additionally, a coordinate axes gizmo appears in the bottom-left, unlike the ground truth.
Goal 2
4/10
Criterion: Brown Pot Visualization: Does the result show the pot portion in brown color?
Judge's Assessment: In the ground truth, the pot body is distinctly brown. In the result, the pot appears predominantly yellow/tan with only some darker brown regions/shadows, so it does not match the intended brown pot appearance well.
Goal 3
6/10
Criterion: Silver Branch Visualization: Does the result show the branch/trunk portion in silver color?
Judge's Assessment: The ground truth trunk/branches read as silver/white. In the result, the trunk is light (beige/whitish) and somewhat close to a silvery look, though it trends warmer/browner than the reference and lacks the crisp silver impression. Branch visibility is also reduced by the dark canopy coloration.
Goal 4
2/10
Criterion: Golden Leaves Visualization: Does the result show the leaves portion in golden color?
Judge's Assessment: The ground truth leaves are clearly golden/orange. In the result, the leaf canopy is rendered mostly as dark brown, with little to no golden coloration, so the golden leaves requirement is largely unmet.

Overall Assessment

While the scene contains a recognizable potted bonsai, the transfer function colors do not match the target: leaves are brown instead of golden, and the pot is tan/yellow rather than brown. The trunk is only partially close to silver. The presence of a coordinate axes indicator and some background artifacts further reduce the match to the ground truth.

πŸ“Š Detailed Metrics

Visualization Quality
17/40
Output Generation
5/5
Efficiency
5/10
Completed in 100.46 seconds (good)
PSNR
18.46 dB
SSIM
0.9041
LPIPS
0.0993
Input Tokens
338,447
Output Tokens
3,897
Total Tokens
342,344
Total Cost
$1.0738

πŸ“ carp

⚠️ LOW SCORE
25/65 (38.5%)

πŸ“‹ Task Description

Task: Load the carp dataset from "carp/data/carp_256x256x512_uint16.raw", the information about this dataset: Carp (Scalar) Data Scalar Type: unsigned short Data Byte Order: little Endian Data Spacing: 0.78125x0.390625x1 Data Extent: 256x256x512 Instructions: 1. Load the dataset into ParaView. 2. Apply volume rendering to visualize the carp skeleton. 3. Adjust the transfer function to highlight only the bony structures with the original bone color. 4. Optimize the viewpoint to display the full skeleton, ensuring the head, spine, and fins are all clearly visible in a single frame. 5. Analyze the visualization and answer the following questions: Q1: Which of the following options correctly describes the fins visible in the carp skeleton visualization? A. 5 fins: 1 dorsal, 2 pectoral, 2 pelvic B. 6 fins: 1 dorsal, 2 pectoral, 2 pelvic, 1 caudal C. 7 fins: 1 dorsal, 2 pectoral, 2 pelvic, 1 anal, 1 caudal D. 8 fins: 2 dorsal, 2 pectoral, 2 pelvic, 1 anal, 1 caudal Q2: Based on the visualization, what is the approximate ratio of skull length to total body length? A. ~15% B. ~22% C. ~30% D. ~40% 6. Use a white background. Find an optimal view. Render at 1280x1280. Do not show a color bar or coordinate axes. 7. Set the viewpoint parameters as: [265.81, 1024.69, 131.23] to position; [141.24, 216.61, 243.16] to focal point; [0.99, -0.14, 0.07] to camera up direction. 8. Save your work: Save the visualization image as "carp/results/{agent_mode}/carp.png". Save the answers to the analysis questions in plain text as "carp/results/{agent_mode}/answers.txt". (Optional, but must save if use paraview) Save the paraview state as "carp/results/{agent_mode}/carp.pvsm". (Optional, but must save if use pvpython script) Save the python script as "carp/results/{agent_mode}/carp.py". (Optional, but must save if use VTK) Save the cxx code script as "carp/results/{agent_mode}/carp.cxx" Do not save any other files, and always save the visualization image and the text file.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
5/30
Goals
3
Points/Goal
10
Goal 1
2/10
Criterion: Overall Visualization Goal: Does the result match the ground truth visualization of the carp skeleton?
Judge's Assessment: The ground truth shows a clear volume-rendered carp skeleton (skull, spine, ribs, fin rays) on a white background. The result image instead shows an opaque/overly dense rendering of the whole fish body (soft-tissue silhouette) with bones not isolated; it does not match the intended skeleton-only appearance or the ground-truth look.
Goal 2
1/10
Criterion: Bone Visibility: Are the bones clearly visible, similar to the ground truth? Are thin fin rays distinguishable?
Judge's Assessment: In the ground truth, bones are crisp and high-contrast, and thin structures like fin rays and ribs are clearly distinguishable. In the result, internal bony structures are essentially not visible; fin rays are not separable from the surrounding volume, indicating the transfer function/opacity mapping is incorrect for highlighting bone.
Goal 3
2/10
Criterion: Skeletal Structure: Is the entire carp skeleton (head, spine, ribs, fins, tail) visible and similar in appearance to the ground truth?
Judge's Assessment: The ground truth presents the entire skeletal anatomy (head, vertebral column, ribs, dorsal/anal/caudal fin supports) in one clear frame. The result mainly shows the external body mass; the skull/spine/ribs/fins are not resolved as skeletal elements, so the full skeleton structure is not adequately visible or comparable to ground truth. Additionally, a coordinate axes gizmo is visible in the result, which deviates from the requirement and ground truth presentation.

Overall Assessment

Overall the result does not achieve the visualization goal of isolating and clearly rendering the carp skeleton. The transfer function appears to include soft tissue, obscuring bones; fine bony details (ribs/fin rays) are not visible; and the presentation differs from the ground truth (including visible axes).

Score

10/20 (50.0%)

Questions & Correct Answers

1. Q1 correct answer: C. 7 fins: 1 dorsal, 2 pectoral, 2 pelvic, 1 anal, 1 caudal 2. Q2 correct answer: B. ~22%

Agent's Answers

Q1: Which of the following options correctly describes the fins visible in the carp skeleton visualization? Answer: C. 7 fins: 1 dorsal, 2 pectoral, 2 pelvic, 1 anal, 1 caudal Explanation: From the volume rendering visualization of the carp skeleton, seven distinct fins are visible: - 1 dorsal fin on the top/back portion of the body - 2 pectoral fins (paired fins near the head region) - 2 pelvic fins (paired fins in the middle-lower ventral area) - 1 anal fin on the ventral side near the tail - 1 caudal fin (the tail fin) Q2: Based on the visualization, what is the approximate ratio of skull length to total body length? Answer: A. ~15% Explanation: Measuring from the visualization with the head clearly visible at the specified viewpoint, the skull (cranium) extends approximately 15% of the total body length from the anterior tip to the posterior end of the caudal fin. The skull appears relatively compact compared to the elongated body and tail structure of the carp.

Judge's Evaluation

Evaluation:

Criterion 1 (Q1, /10): 10/10. The provided Q1 answer exactly matches the specified correct option C: 7 fins total (1 dorsal, 2 pectoral, 2 pelvic, 1 anal, 1 caudal). The breakdown is consistent with the criterion. Criterion 2 (Q2, /10): 0/10. The provided Q2 answer selects option A (~15%), but the specified correct answer is option B (~22%). Since the evaluation criterion is an exact multiple-choice target, the response does not meet the criterion. While the explanation is plausible-sounding, it does not align with the required approximate ratio.

πŸ“Š Detailed Metrics

Visualization Quality
5/30
Output Generation
5/5
Efficiency
5/10
Completed in 97.53 seconds (good)
PSNR
28.08 dB
SSIM
0.9745
LPIPS
0.0662
Text Q&A Score
10/20
50.0%
Input Tokens
315,200
Output Tokens
3,782
Total Tokens
318,982
Total Cost
$1.0023

πŸ“ chameleon_isosurface

❌ FAILED
0/45 (0.0%)

πŸ“‹ Task Description

Task: Load the chameleon dataset from "chameleon_isosurface/data/chameleon_isosurface_256x256x256_float32.vtk". Generate a visualization image of 2 isosurfaces of the Chameleon scalar field dataset with the following visualization settings: 1) Create isosurfaces of Iso_1 with a value of 0.12 and Iso_2 with a value of 0.45 2) Assign RGB color of [0.0, 1.0, 0.0] to Iso_1, and color of [1.0, 1.0, 1.0] to Iso_2 3) Assign opacity of 0.1 to Iso_1, and opacity of 0.99 to Iso_2 4) Set the lighting parameter as: 0.1 to Ambient; 0.7 to Diffuse; 0.6 to Specular 5) Set the viewpoint parameters as: [600, 0, 0] to position; [0, 0, 0] to focal point; [0, -1, 0] to camera up direction 6) White background 7) Visualization image resolution is 1024x1024 8) Don't show color/scalar bar or coordinate axes. Save the visualization image as "chameleon_isosurface/results/{agent_mode}/chameleon_isosurface.png". (Optional, but must save if use paraview) Save the paraview state as "chameleon_isosurface/results/{agent_mode}/chameleon_isosurface.pvsm". (Optional, but must save if use pvpython script) Save the python script as "chameleon_isosurface/results/{agent_mode}/chameleon_isosurface.py". (Optional, but must save if use VTK) Save the cxx code script as "chameleon_isosurface/results/{agent_mode}/chameleon_isosurface.cxx" Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
0/30
Goals
3
Points/Goal
10
Goal 1
1/10
Criterion: Does the result present 2 isosurfaces, one showing the inner part of the chameleon and one showing the outer part of the chameleon?
Judge's Assessment: Ground truth shows two distinct isosurfaces: a faint transparent green outer/soft-tissue surface and an opaque white inner skeleton/bone surface visible through it. The result image shows only a single solid surface of the chameleon (no visible internal white skeleton and no separate translucent outer layer). Thus it does not present the required two isosurfaces (inner + outer).
Goal 2
0/10
Criterion: Is the skin of the Chameleon object of green color?
Judge's Assessment: In the ground truth, the outer/skin is clearly green and semi-transparent. In the result, the chameleon surface is rendered in a uniform dark blue; no green skin layer is present.
Goal 3
0/10
Criterion: Is the bone of the Chameleon object of white color?
Judge's Assessment: In the ground truth, the inner/bone isosurface is white and highly opaque, forming a visible skeleton. In the result, there is no visible white bone structure at all (only a blue exterior surface is shown).

Overall Assessment

The result does not match the target visualization: it appears to render only one isosurface (or a single surface representation) with incorrect color (blue instead of green/white), and it lacks the visible white skeletal isosurface seen in the ground truth.

πŸ“Š Detailed Metrics

Visualization Quality
1/30
Output Generation
5/5
Efficiency
0/10
Completed in 305.24 seconds (very slow)
Input Tokens
697,136
Output Tokens
13,173
Total Tokens
710,309
Total Cost
$2.2890

πŸ“ chart-opacity

❌ FAILED
0/55 (0.0%)

πŸ“‹ Task Description

Create a wavelet object. Create a plot over line chart from the wavelet with three paths: arc_length, Points_Z, and RTData variables with opacity for arc_length 1 and opacity for Points_Z and RTData 0.3. Save the visualization image as "chart-opacity/results/{agent_mode}/chart-opacity.png". (Optional, but must save if use paraview) Save the paraview state as "chart-opacity/results/{agent_mode}/chart-opacity.pvsm". (Optional, but must save if use python script) Save the python script as "chart-opacity/results/{agent_mode}/chart-opacity.py". Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
0/40
Goals
4
Points/Goal
10
Goal 1
1/10
Criterion: Chart Generation: Is the plot over line chart properly created from the wavelet data?
Judge's Assessment: Ground truth shows a proper plot-over-line chart with three curves. The result image is essentially blank/empty (white canvas with only a small axis triad in the corner), indicating the plot-over-line chart was not generated or not captured in the saved image.
Goal 2
0/10
Criterion: Variable Display: Are arc_length, Points_Z, and RTData variables all correctly plotted, showing all three specified variables and distinguishable in the chart?
Judge's Assessment: Ground truth clearly plots three variables (arc_length, Points_Z, RTData) with a legend. The result contains no visible chart and no plotted lines/legend, so none of the required variables are displayed.
Goal 3
0/10
Criterion: Opacity Settings: Is the arc_length variable displayed with full opacity (1.0) while Points_Z and RTData show reduced opacity (0.3)?
Judge's Assessment: Ground truth implies arc_length is fully opaque and the other two are semi-transparent. In the result there are no visible plotted series, so opacity settings cannot be verified and are effectively not applied in the output.
Goal 4
1/10
Criterion: Chart Clarity: Does the chart provide clear visualization of the data trends with appropriate axis scaling and readable formatting?
Judge's Assessment: Ground truth has readable axes, grid, and clear trends. The result has no chart content, no axes, and no readable formatting for data trendsβ€”only an empty viewβ€”so clarity requirements are not met.

Overall Assessment

The result image does not show the expected plot-over-line chart at all (it appears to be an empty render view), so the required variables and opacity settings are missing and the visualization does not match the ground truth.

πŸ“Š Detailed Metrics

Visualization Quality
2/40
Output Generation
5/5
Efficiency
0/10
No test result found
Input Tokens
1,184,806
Output Tokens
11,581
Total Tokens
1,196,387
Total Cost
$3.7281

πŸ“ climate

29/45 (64.4%)

πŸ“‹ Task Description

I would like to use ParaView to visualize a dataset of ocean currents. Read in the file named "climate/data/climate.vtp". Apply a calculator filter to compute the following function: (-velocity_X*sin(coordsX*0.0174533) + velocity_Y*cos(coordsX*0.0174533)) * iHat + (-velocity_X * sin(coordsY*0.0174533) * cos(coordsX*0.0174533) - velocity_Y * sin(coordsY*0.0174533) * sin(coordsX*0.0174533) + velocity_Z * cos(coordsY*0.0174533)) * jHat + 0*kHat Render the computed values using a tube filter with 0.05 as the tube radius. Color the tubes by the magnitude of the velocity. Light the tubes with the maximum shininess and include normals in the lighting. Add cone glyphs to show the direction of the velocity. The glyphs are composed of 10 polygons, having a radius 0 0.15, a height of 0.5, and a scaling factor of 0.5. View the result in the -z direction. Adjust the view so that the tubes occupy the 90% of the image. Save a screenshot of the result, 2294 x 1440 pixels, white background, in the filename "climate/results/{agent_mode}/climate.png". (Optional, but must save if use paraview) Save the paraview state as "climate/results/{agent_mode}/climate.pvsm". (Optional, but must save if use python script) Save the python script as "climate/results/{agent_mode}/climate.py". Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
16/30
Goals
3
Points/Goal
10
Goal 1
6/10
Criterion: Tube Visualization: Are the tubes rendered with correct radius (0.05), colored by velocity magnitude, and proper lighting with maximum shininess?
Judge's Assessment: Ground truth shows thick, clearly tubed streamlines (radius consistent with 0.05) with a visible blue-to-red magnitude colormap and specular lighting (shiny highlights) plus a scalar bar. The result image shows similar streamline/tube geometry but appears much thinner and more uniformly blue overall, with the high-magnitude orange/red region only faintly visible. Specular/"maximum shininess" appearance is also less evident, and there is no visible color legend. Overall the tube rendering exists, but radius/lighting/colormap match is noticeably off compared to ground truth.
Goal 2
7/10
Criterion: Cone Glyph Direction: Are the cone glyphs properly configured with specified parameters and showing velocity direction accurately?
Judge's Assessment: Both images include cone-like direction glyphs distributed along the flow, indicating direction similarly to the ground truth. However, in the result they are harder to discern due to the zoomed-out view and lower visual prominence; the glyph sizing/detail (10-sided cones, radius/height/scale) cannot be confirmed visually and appears less consistent/clear than in the ground truth. Directional encoding is present but not as convincingly matched.
Goal 3
3/10
Criterion: View Configuration: Is the visualization displayed from -z direction with appropriate scaling and white background as specified?
Judge's Assessment: The ground truth is framed so the tubes occupy most of the image (~90%), with a straight-on view consistent with looking down -Z. The result is heavily zoomed out with the data occupying a small portion of the canvas (far less than 90%), leaving large white margins. The orientation also appears tilted/oblique compared to the ground truth rather than a direct -Z view. White background is correct, but framing and view direction do not match well.

Overall Assessment

The submission captures the general idea (tubed flow with direction glyphs on a white background), but compared to the ground truth it is significantly misframed (too zoomed out and likely not -Z), and the tube styling/colormap/lighting are weaker (more uniform blue, less specular, no visible scalar bar). Cone glyphs are present but less clear due to the view and scale.

πŸ“Š Detailed Metrics

Visualization Quality
16/30
Output Generation
5/5
Efficiency
8/10
Completed in 102.86 seconds (good)
Total Cost
$0.0014

πŸ“ color-blocks

29/55 (52.7%)

πŸ“‹ Task Description

I would like to use ParaView to visualize a dataset. Set the background to a blue-gray palette. Read the file "color-blocks/data/color-blocks.ex2". This is a multiblock dataset. Color the dataset by the vtkBlockColors field. Retrieve the color map for vtkBlockColors. Retrieve the opacity transfer function for vtkBlockColors. Retrieve the 2D transfer function for vtkBlockColors. Set block coloring for the block at /IOSS/element_blocks/block_2 using the variable ACCL on the x component of the points. Rescale the block's color and opacity maps to match the current data range of block_2. Retrieve the color transfer function for the ACCL variable of block_2. Enable the color bar for block_2. Apply a cool to warm color preset to the color map for block_2. Set the camera to look down the -y direction and to see the entire dataset. Save the visualization image as "color-blocks/results/{agent_mode}/color-blocks.png". (Optional, but must save if use paraview) Save the paraview state as "color-blocks/results/{agent_mode}/color-blocks.pvsm". (Optional, but must save if use python script) Save the python script as "color-blocks/results/{agent_mode}/color-blocks.py". Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
17/40
Goals
4
Points/Goal
10
Goal 1
4/10
Criterion: Block Color Mapping: Is the dataset properly colored by vtkBlockColors field with distinct block visualization?
Judge's Assessment: Ground truth shows a multiblock view where most of the dataset (the cylinder) is colored uniformly by block color (vtkBlockColors), while the top tilted block is separately colored by ACCL. In the result image, the cylinder is rendered in a dark blue shading rather than a distinct block color separate from the ACCL-colored block, and there is no clear evidence of vtkBlockColors-based distinct multiblock coloring. The block separation is visible geometrically, but the intended vtkBlockColors mapping is not matched visually.
Goal 2
6/10
Criterion: Individual Block Coloring: Is block_2 correctly colored using the x component of the ACCL variable with appropriate scaling?
Judge's Assessment: In the ground truth, block_2 (the tilted top piece) is colored with a cool-to-warm diverging map showing both warm (reds) and cool (blues) variations, indicating ACCL X component with rescaled range. In the result, the top block shows primarily blue with small light/warmer patches, suggesting some ACCL-based coloring is applied, but the range/contrast and balance of positive/negative colors do not match the ground truth (missing the strong warm tones). This indicates partial fulfillment but not correct scaling/appearance.
Goal 3
4/10
Criterion: Color Transfer Functions: Are the color transfer functions properly applied with cool to warm coloring for the ACCL variable?
Judge's Assessment: Ground truth clearly uses a cool-to-warm transfer function with prominent reds and blues on block_2 and a visible legend labeled "ACCL X". The result does not show the color bar and the coloring on block_2 appears mostly monochromatic blue rather than a clear cool-to-warm diverging scheme. This suggests the intended preset/transfer function is not correctly applied or not visible.
Goal 4
3/10
Criterion: View Configuration: Is the dataset displayed from the -y direction with blue-gray background and visible color bar legend?
Judge's Assessment: Background in the result is blue-gray, matching the requirement and differing from the (white) ground truth background, so that part is correct. However, the camera/view does not match: the ground truth shows the cylinder and top block from a -y viewpoint with the cylinder appearing as a full round surface, while the result shows the cylinder as a thin curved strip (suggesting a different camera direction/clip/scale). Additionally, the required color bar is missing in the result.

Overall Assessment

The result matches the blue-gray background requirement but diverges notably from the ground truth in key visualization components: multiblock coloring by vtkBlockColors is not clearly represented, block_2 ACCL coloring lacks the strong cool-to-warm appearance and proper scaling, the color bar is missing, and the camera orientation/framing does not match the -y view that shows the full dataset.

πŸ“Š Detailed Metrics

Visualization Quality
17/40
Output Generation
5/5
Efficiency
7/10
Completed in 69.73 seconds (very good)
Input Tokens
199,067
Output Tokens
2,449
Total Tokens
201,516
Total Cost
$0.6339

πŸ“ color-data

32/45 (71.1%)

πŸ“‹ Task Description

Create a wavelet object. Create a new calculator with the function 'RTData*iHat + ln(RTData)*jHat + coordsZ*kHat'. Get a color transfer function/color map and opacity transfer function/opacity map for the result of the calculation, scaling the color and/or opacity maps to the data range. For a surface representation, color by the x coordinate of the result using a cool to warm color map, show the color bar/color legend, and save a screenshot of size 1158 x 833 pixels in "color-data/results/{agent_mode}/color-data.png". (Optional, but must save if use paraview) Save the paraview state as "color-data/results/{agent_mode}/color-data.pvsm". (Optional, but must save if use python script) Save the python script as "color-data/results/{agent_mode}/color-data.py". Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
20/30
Goals
3
Points/Goal
10
Goal 1
8/10
Criterion: Color Transfer Function: Is the color transfer function correctly applied with cool to warm color mapping scaled to the data range?
Judge's Assessment: The result uses a cool-to-warm (blue–white–red) style transfer function similar to the ground truth, and the surface shows comparable blue edges with warmer interior bands. However, the scaling/normalization does not appear to match the ground truth exactly: the ground-truth legend shows a numeric range (~3.7e+01 to ~2.8e+02) with labeled ticks, while the result’s color mapping appears slightly different in contrast and does not show the same clearly defined numeric scaling.
Goal 2
8/10
Criterion: Surface Coloring: Is the surface representation properly colored by the x coordinate of the calculated result?
Judge's Assessment: The surface is colored in a way that matches the expected spatial pattern (horizontal warm bands and cooler outer regions) consistent with coloring by the x-component of the calculator result. The overall field structure is very similar, though the result image appears slightly different in view/framing and saturation, suggesting a minor mismatch in rendering settings or data range mapping rather than an incorrect variable.
Goal 3
4/10
Criterion: Color Bar Display: Is the color bar/legend visible and properly displaying the color mapping scale and values?
Judge's Assessment: A color bar is present in the result, but it is not properly displayed compared to the ground truth: it lacks the clear title/labeling and numeric tick values seen in the ground truth (e.g., no readable min/max or scale values). Its placement/format also differs (overlapping the data area and appearing truncated/unstyled), so the legend does not effectively communicate the mapping scale.

Overall Assessment

The result largely matches the ground truth in using a cool-to-warm colormap and producing a very similar surface color pattern, indicating the intended coloring is mostly correct. The main deficiency is the color legend: it is present but missing proper labels/tick values and does not match the ground-truth scale presentation, reducing interpretability.

πŸ“Š Detailed Metrics

Visualization Quality
20/30
Output Generation
5/5
Efficiency
7/10
Completed in 60.16 seconds (very good)
Input Tokens
213,293
Output Tokens
2,526
Total Tokens
215,819
Total Cost
$0.6778

πŸ“ crayfish_streamline

⚠️ LOW SCORE
11/45 (24.4%)

πŸ“‹ Task Description

Load the Crayfish flow vector field from "crayfish_streamline/data/crayfish_streamline_322x162x119_float32_scalar3.raw", the information about this dataset: Crayfish Flow (Vector) Data Scalar Type: float Data Byte Order: Little Endian Data Extent: 322x162x119 Number of Scalar Components: 3 Data loading is very important, make sure you correctly load the dataset according to their features. Create two streamline sets using "Stream Tracer" filters with "Point Cloud" seed type, each with 100 seed points and radius 32.2: - Streamline 1: Seed center at [107.33, 81.0, 59.5]. Apply a "Tube" filter (radius 0.5, 12 sides). Color by Velocity magnitude using a diverging colormap with the following RGB control points: - Value 0.0 -> RGB(0.231, 0.298, 0.753) (blue) - Value 0.02 -> RGB(0.865, 0.865, 0.865) (white) - Value 0.15 -> RGB(0.706, 0.016, 0.149) (red) - Streamline 2: Seed center at [214.67, 81.0, 59.5]. Apply a "Tube" filter (radius 0.5, 12 sides). Color by Velocity magnitude using the same colormap. Show the dataset bounding box as an outline (black). In the pipeline browser panel, hide all stream tracers and only show the tube filters and the outline. Use a white background. Render at 1280x1280. Set the viewpoint parameters as: [436.67, -370.55, 562.71] to position; [160.5, 80.5, 59.07] to focal point; [-0.099, 0.714, 0.693] to camera up direction Save the paraview state as "crayfish_streamline/results/{agent_mode}/crayfish_streamline.pvsm". Save the visualization image as "crayfish_streamline/results/{agent_mode}/crayfish_streamline.png". (Optional, if use python script) Save the python script as "crayfish_streamline/results/{agent_mode}/crayfish_streamline.py". Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
6/30
Goals
3
Points/Goal
10
Goal 1
3/10
Criterion: Overall Visualization Goal: Does the result show streamline tubes colored by velocity magnitude within a rectangular bounding box, similar to the ground truth?
Judge's Assessment: Ground truth shows a dense set of streamline tubes filling much of the rectangular dataset outline (bounding box), clearly visible in black, with tubes colored by velocity magnitude. The result image shows only a tiny fragment of geometry near the center on a white background, and the dataset bounding box/outline is not visible at all. Overall it does not resemble the intended full-scene streamline-tube-in-box visualization.
Goal 2
1/10
Criterion: Streamline Clusters: Are there two distinct clusters that matches the ground truth layout?
Judge's Assessment: Ground truth contains two large, distinct streamline clusters (left and right) corresponding to the two seed centers. The result shows only a small V-shaped piece of streamline/tube and does not present two separate clusters or anything comparable to the left-right dual structure.
Goal 3
2/10
Criterion: Color Mapping: Are the tubes colored by velocity magnitude using a blue-white-red diverging colormap, with a similar distribution as the ground truth?
Judge's Assessment: Ground truth uses a diverging blue–white–red colormap with substantial variation (many blue outer tubes and red/white inner regions) and a visible scalar bar. The result appears almost entirely dark blue with minimal variation and no visible red/white distribution, so the velocity-magnitude diverging mapping is not correctly represented (or the range/lookup table is incorrect).

Overall Assessment

The result fails to reproduce the main elements of the target visualization: the bounding box is missing, the two-cluster streamline structure is absent, and the color mapping lacks the expected blue–white–red variation. What is shown is only a small, sparse fragment of the expected streamline tubes.

πŸ“Š Detailed Metrics

Visualization Quality
6/30
Output Generation
5/5
Efficiency
0/10
No test result found
PSNR
15.28 dB
SSIM
0.8822
LPIPS
0.2293
Input Tokens
1,445,407
Output Tokens
14,792
Total Tokens
1,460,199
Total Cost
$4.5581

πŸ“ engine

⚠️ LOW SCORE
26/55 (47.3%)

πŸ“‹ Task Description

Task: Load the vortex dataset from "engine/data/engine_256x256x128_uint8.raw", the information about this dataset: engine (Scalar) Data Scalar Type: float Data Byte Order: little Endian Data Extent: 256x256x128 Number of Scalar Components: 1 Instructions: 1. Load the dataset into ParaView. 2. Apply the volume rendering to visualize the engine dataset 3. Adjust the transfer function, let the outer part more transparent and the inner part more solid. Use light blue for the outer part and orange for the inner part. 4. Use a white background. Find an optimal view. Render at 1280x1280. Do not show a color bar or coordinate axes. 5. Set the viewpoint parameters as: [-184.58, 109.48, -431.72] to position; [134.05, 105.62, 88.92] to focal point; [0.01, 1.0, -0.001] to camera up direction. 6. Save your work: Save the visualization image as "engine/results/{agent_mode}/engine.png". (Optional, but must save if use paraview) Save the paraview state as "engine/results/{agent_mode}/engine.pvsm". (Optional, but must save if use pvpython script) Save the python script as "engine/results/{agent_mode}/engine.py". (Optional, but must save if use VTK) Save the cxx code script as "engine/results/{agent_mode}/engine.cxx" Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
14/40
Goals
4
Points/Goal
10
Goal 1
5/10
Criterion: Overall Visualization Goal: How well does the result use volume rendering to clearly present the internal and external structures of the engine dataset?
Judge's Assessment: Ground truth shows a clear volume-rendered engine with a translucent light-blue outer casing revealing more solid orange internal components. The result image is volume rendered, but it appears almost entirely orange with fairly uniform opacity, so the intended separation between outer shell and inner structures is not achieved. Also, a coordinate axes triad is visible in the lower-left, which is absent in the ground truth and violates the instructions.
Goal 2
4/10
Criterion: Structural Clarity: Does the visualization emphasize depth so that the outer layers do not obscure the inner structures?
Judge's Assessment: In the ground truth, depth layering is strong: the outer shell is transparent enough to see internal shafts/cylinders distinctly. In the result, the outer material is not sufficiently reduced in opacity and blends with the interior, so internal structures are less clearly separated and appear more washed together, reducing depth/structural clarity.
Goal 3
3/10
Criterion: Transfer Function Transparency: Is the outer region rendered with higher transparency and the inner region more solid, achieving a clear layering effect?
Judge's Assessment: Ground truth uses high transparency for the outer region (light blue) and more solid rendering for inner parts (orange), producing a clear 'shell vs core' effect. The result lacks this transparency stratification: the whole volume reads as similarly opaque/translucent orange, and the outer layer does not become distinctly more transparent than the interior.
Goal 4
2/10
Criterion: Transfer Function Color Mapping: Are colors correctly assigned so that the outer part is light blue and the inner part is orange, enhancing structural contrast?
Judge's Assessment: Ground truth uses light blue for the exterior and orange for the interior. The result is overwhelmingly orange with no visible light-blue outer region, so the prescribed color mapping (blue outer, orange inner) is not matched.

Overall Assessment

The result does apply volume rendering, but it does not match the key transfer-function goals: the outer shell is not light blue and not distinctly more transparent than the interior, causing reduced depth and internal visibility compared to the ground truth. Additionally, the visible coordinate axes marker deviates from the required clean render.

πŸ“Š Detailed Metrics

Visualization Quality
14/40
Output Generation
5/5
Efficiency
7/10
Completed in 71.92 seconds (very good)
PSNR
18.91 dB
SSIM
0.9385
LPIPS
0.0914
Input Tokens
253,904
Output Tokens
2,503
Total Tokens
256,407
Total Cost
$0.7993

πŸ“ export-gltf

45/55 (81.8%)

πŸ“‹ Task Description

Create a wavelet object. Create a surface rendering of the wavelet object and color by RTData. Scale the color map to the data, and don't display the color bar or the orientation axes. Export the view to "export-gltf/results/{agent_mode}/ExportedGLTF.gltf". Next load the file "export-gltf/results/{agent_mode}/ExportedGLTF.gltf" and display it as a surface. Color this object by TEXCOORD_0. Scale the color map to the data, and don't display the color bar or the orientation axes. Use the 'Cool to Warm' colormap. Set the background color to white. Save the visualization image as "export-gltf/results/{agent_mode}/export-gltf.png". (Optional, but must save if use paraview) Save the paraview state as "export-gltf/results/{agent_mode}/export-gltf.pvsm". (Optional, but must save if use python script) Save the python script as "export-gltf/results/{agent_mode}/export-gltf.py". Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
40/40
Goals
4
Points/Goal
10
Goal 1
10/10
Criterion: GLTF Export Quality: Is the wavelet object properly exported to GLTF format with correct surface representation and RTData coloring?
Judge's Assessment: The result image matches the ground truth wavelet surface appearance and RTData-like banded coloring (blue outer regions with red/orange central bands). The surface is rendered correctly with the same smooth, slightly rounded-square footprint and identical color distribution, indicating the GLTF export preserved the surface and associated data/appearance as expected.
Goal 2
10/10
Criterion: GLTF Import and Display: Is the exported GLTF file successfully loaded and displayed as a surface with proper geometry?
Judge's Assessment: The imported GLTF is displayed correctly as a surface with the same geometry, framing, and camera view as the ground truth. No missing geometry, triangulation artifacts, or incorrect representation (e.g., points/wireframe) are visible.
Goal 3
10/10
Criterion: Texture Coordinate Coloring: Is the imported GLTF object correctly colored by TEXCOORD_0 with Cool to Warm colormap?
Judge's Assessment: Coloring by TEXCOORD_0 with a Cool-to-Warm palette appears correct and visually identical to the ground truth: cool blues at the periphery and warm reds in the center, with the same gradients and banding pattern. This suggests correct mapping and data range scaling.
Goal 4
10/10
Criterion: Clean Presentation: Are the color bar and orientation axes properly hidden for a clean visualization appearance?
Judge's Assessment: Presentation is clean and matches the ground truth: white background, no visible color bar/legend, and no orientation axes. The render area and margins are consistent with the reference.

Overall Assessment

The result is visually indistinguishable from the ground truth across all criteria: successful GLTF export/import, correct surface rendering, correct TEXCOORD_0 coloring with Cool-to-Warm scaling, and a clean view with white background and no auxiliary UI elements.

πŸ“Š Detailed Metrics

Visualization Quality
40/40
Output Generation
5/5
Efficiency
0/10
No test result found
Input Tokens
376,671
Output Tokens
6,470
Total Tokens
383,141
Total Cost
$1.2271

πŸ“ import-gltf

38/55 (69.1%)

πŸ“‹ Task Description

Load the "BlueGrayBackground" palette. Read the file "import-gltf/data/import-gltf.glb" and import the nodes "/assembly/Axle", "assembly/OuterRing/Torus002", and "assembly/OuterRing/MiddleRing/InnerRing". Set the layout size to 300x300 pixels. Point the camera in the positive Y direction and zoom to fit. Make sure all views are rendered, then save a screenshot to "import-gltf/results/{agent_mode}/import-gltf.png". (Optional, but must save if use paraview) Save the paraview state as "import-gltf/results/{agent_mode}/import-gltf.pvsm". (Optional, but must save if use python script) Save the python script as "import-gltf/results/{agent_mode}/import-gltf.py". Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
25/40
Goals
4
Points/Goal
10
Goal 1
6/10
Criterion: GLTF Import Success: Are the specified GLTF nodes properly imported and displayed as separate geometric components?
Judge's Assessment: The result image shows a successful GLTF import with ring-like geometry rendered and shaded properly (suggesting the mesh loaded). However, compared to the ground truth, the imported/visible set of components is not the same: the GT shows a large outer ring plus a small inner ring only, while the result shows additional concentric ring geometry (an extra middle ring/torus-like component), indicating a mismatch in which nodes are displayed or how they are combined.
Goal 2
4/10
Criterion: Node Selection: Are all three specified nodes (Axle, Torus002, InnerRing) correctly imported and visible?
Judge's Assessment: The specified nodes are "/assembly/Axle", "assembly/OuterRing/Torus002", and "assembly/OuterRing/MiddleRing/InnerRing". In the ground truth, only two visible circular components are apparent (outer ring and small inner ring), with no clearly distinguishable third component. The result displays three concentric circular elements, but this does not match the GT composition and suggests the wrong node set, an extra node, or incorrect visibility/representation. Thus, correct node selection/visibility relative to GT appears only partially met.
Goal 3
8/10
Criterion: Camera Positioning: Is the camera positioned in the positive Y direction with appropriate zoom to fit all imported geometry? Carefully compare the camera position of GT and result images.
Judge's Assessment: Camera orientation and framing are broadly similar (a straight-on view of concentric rings with a horizontal line/axis across the scene). The result is zoomed to fit and centered comparably to the GT. Minor differences in scale/spacing of the ring components (due to different visible geometry) prevent a perfect match, but the viewpoint is close.
Goal 4
7/10
Criterion: Layout Configuration: Is the view properly sized to 300x300 pixels with correct rendering and background palette?
Judge's Assessment: The result uses the expected BlueGrayBackground-like slate blue background, whereas the ground truth shows a white background. The render appears to be the correct square layout and looks like 300x300, with axes indicator present in both. Background/palette mismatch relative to GT is the main discrepancy here.

Overall Assessment

The result renders imported GLTF geometry with a camera view close to the ground truth, but it does not match the ground truth’s visible node composition (extra/mismatched concentric ring component(s)). Additionally, the background differs (blue-gray vs white), reducing the match for layout/palette. Overall, the visualization is plausible but not consistent with the ground truth output.

πŸ“Š Detailed Metrics

Visualization Quality
25/40
Output Generation
5/5
Efficiency
8/10
Completed in 55.32 seconds (excellent)
Input Tokens
205,157
Output Tokens
2,017
Total Tokens
207,174
Total Cost
$0.6457

πŸ“ line-plot

❌ FAILED
0/55 (0.0%)

πŸ“‹ Task Description

Read the dataset in the file "line-plot/data/line-plot.ex2", and print the number of components and the range of all the variables. Show a default view of the dataset, colored by the variable Pres. Create a line plot over all the variables in the dataset, from (0,0,0) to (0,0,10). Write the values of the line plot in the file "line-plot/results/{agent_mode}/line-plot.csv", and save a screenshot of the line plot in "line-plot/results/{agent_mode}/line-plot.png". (Optional, but must save if use paraview) Save the paraview state as "line-plot/results/{agent_mode}/line-plot.pvsm". (Optional, but must save if use python script) Save the python script as "line-plot/results/{agent_mode}/line-plot.py". Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
0/40
Goals
4
Points/Goal
10
Goal 1
1/10
Criterion: Line Visualization Quality: Are multiple distinct lines clearly visible and properly rendered showing the evolution of different variables along the specified path?
Judge's Assessment: Ground truth shows a 2D line-plot chart with multiple variable curves plotted along the line from 0 to 10 (x-axis), including a prominent decreasing curve and several near-zero curves. The result image instead shows a 3D cylindrical volume rendering (colored bands) and does not display any line plot curves. Thus the required multi-line visualization is essentially missing.
Goal 2
0/10
Criterion: Variable Differentiation: Are all dataset variables visually distinguishable through distinct colors or line styles with clear separation between curves?
Judge's Assessment: In the ground truth, variables are differentiated as separate colored lines with a legend (AsH3, CH4, GaMe3, H2, Pres, Temp, V_Magnitude). The result has no distinct variable lines or separate styling per variable; it is a single volume-colored object without per-variable curve separation.
Goal 3
1/10
Criterion: Axis and Scale Appropriateness: Do the plot axes display appropriate ranges and scaling that effectively show the data trends and variations?
Judge's Assessment: Ground truth uses appropriate plot axes (x approximately 0–10, y up to ~1000) matching the sampled line-plot values and enabling trend comparison. The result shows 3D scene axes around a cylinder with no plotted data ranges for the line plot, so axis/scaling for the intended plot is not provided.
Goal 4
0/10
Criterion: Legend and Readability: Is there a clear legend identifying each variable line with readable labels and proper visual organization?
Judge's Assessment: Ground truth includes a clear legend mapping colors to variable names. The result image contains no legend and no readable labels identifying variables in a line plot context.

Overall Assessment

The submitted result does not match the required line-plot visualization at all: it shows a 3D volume/cylinder rendering rather than a multi-variable line chart with legend and appropriate axes. Consequently, line visibility, variable differentiation, axis scaling for the plot, and legend/readability are not met compared to the ground truth.

πŸ“Š Detailed Metrics

Visualization Quality
2/40
Output Generation
5/5
Efficiency
5/10
Completed in 97.62 seconds (good)
Input Tokens
362,942
Output Tokens
4,243
Total Tokens
367,185

πŸ“ lobster

❌ FAILED
0/55 (0.0%)

πŸ“‹ Task Description

Task: Load the Lobster dataset from "lobster/data/lobster_301x324x56_uint8.raw", the information about this dataset: Lobster Description: CT scan of a lobster contained in a block of resin. Data Type: uint8 Data Byte Order: little Endian Data Spacing: 1x1x1.4 Data Extent: 301x324x56 Data loading is very important, make sure you correctly load the dataset according to their features. Visualize the scanned specimen: 1. Create an isosurface at the specimen boundary, find a proper isovalue to show the whole structure. 2. Use natural colors appropriate for the specimen (red-orange for lobster) 3. Analyze the visualization and answer the following questions: Q1: Based on the isosurface visualization of the lobster specimen, how many walking legs are visible? A. 6 walking legs B. 7 walking legs C. 8 walking legs D. 10 walking legs 4. Use a white background. Find an optimal view. Render at 1280x1280. Do not show a color bar or coordinate axes. 5. Set the viewpoint parameters as: [543.52, -957.0, 1007.87] to position; [150.0, 161.5, 38.5] to focal point; [-0.15, 0.62, 0.77] to camera up direction. 6. Save your work: Save the visualization image as "lobster/results/{agent_mode}/lobster.png". Save the answers to the analysis questions in plain text as "lobster/results/{agent_mode}/answers.txt". (Optional, but must save if use paraview) Save the paraview state as "lobster/results/{agent_mode}/lobster.pvsm". (Optional, but must save if use pvpython script) Save the python script as "lobster/results/{agent_mode}/lobster.py". (Optional, but must save if use VTK) Save the cxx code script as "lobster/results/{agent_mode}/lobster.cxx" Do not save any other files, and always save the visualization image and the text file.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
0/30
Goals
3
Points/Goal
10
Goal 1
1/10
Criterion: Overall Goal: Does the visualization clearly show the structure and details of the Lobster?
Judge's Assessment: Ground truth shows a detailed red-orange isosurface of the lobster specimen (body, claws, legs clearly visible). The result image instead shows only a simple blue rectangular slab/block with no lobster anatomy visible, so it does not accomplish the main visualization goal.
Goal 2
0/10
Criterion: Boundary Clearity: Are surface details and boundaries of the lobster well-defined?
Judge's Assessment: In the ground truth, the lobster surface boundary is well-defined with discernible appendages and carapace features. In the result, there is no specimen surface at allβ€”only a flat-sided blockβ€”so boundary clarity of the lobster cannot be evaluated and is effectively not met.
Goal 3
0/10
Criterion: Correct Color: Is the color of the lobster mimic a real one? (red-orange)
Judge's Assessment: Ground truth uses a natural red-orange lobster-like color. The result uses a solid dark/medium blue color, which is not appropriate for the specimen and does not match the required palette.

Overall Assessment

The result does not match the ground truth: it renders a blue block (likely the volume bounds or an incorrect isovalue/loaded data) and even includes a coordinate axes triad, while the required output is a red-orange lobster isosurface on a clean white background. Overall, the lobster structure is not visualized.

Score

0/10 (0.0%)

Questions & Correct Answers

1. Q1 correct answer: B. 7 walking legs

Agent's Answers

Q1: Based on the isosurface visualization of the lobster specimen, how many walking legs are visible? Answer: C. 8 walking legs Explanation: The isosurface visualization at isovalue 50 clearly shows the lobster's anatomical structure. Lobsters are decapods (meaning "ten-footed"), possessing 10 legs total: 2 claws (chelipeds) and 8 walking legs (pereopods arranged in 4 pairs). The visualization shows these 8 walking legs extending from the body of the lobster specimen. The isosurface captures the complete structure of the specimen embedded in the resin block, revealing the characteristic leg arrangement of a lobster.

Judge's Evaluation

Evaluation:

Criterion 1 specifies the correct answer is **B. 7 walking legs**. The provided answer states **C. 8 walking legs**, which directly contradicts the required correct choice. The explanation relies on general biological knowledge about decapods (8 walking legs plus 2 claws), but the task is to count **visible** walking legs in the specific isosurface visualization. Even if 8 is anatomically typical, the criterion indicates only 7 are visible in the visualization (e.g., one may be occluded, missing, or not captured). Because the selected option and stated count do not match the evaluation criterion, the answer does not meet the requirement.

πŸ“Š Detailed Metrics

Visualization Quality
1/30
Output Generation
5/5
Efficiency
3/10
Completed in 116.95 seconds (good)
PSNR
12.15 dB
SSIM
0.8877
LPIPS
0.2177
Text Q&A Score
0/10
0.0%
Input Tokens
586,277
Output Tokens
4,324
Total Tokens
590,601
Total Cost
$1.8237

πŸ“ materials

❌ FAILED
0/55 (0.0%)

πŸ“‹ Task Description

Compare two datasets in two views side by side each 900 pixels wide x 1400 pixels high. Read the dataset "materials/data/materials_prediction.vtr" in the left view and "materials/data/materials_ground_truth.vtr" in the right view. In both views, convert the "Intensity" and "Phase" variables from cell to point data. In both views, take an isovolume of the "Intensity" variable in the range of [0.2, 1.0], clipped with a plane at (32.0, 32.0, 32.0) and +x normal direction. Color both views with the Viridis (matplotlib) color map for the "Phase" variable, scaled to the data range, including a colormap legend in both views. Label the left view "NN Prediction" and the right view "Ground Truth". Orient the camera to look in the (-1, 0, -1) direction, with the datasets fitting in the views. Save the visualization image as "materials/results/{agent_mode}/materials.png". (Optional, but must save if use paraview) Save the paraview state as "materials/results/{agent_mode}/materials.pvsm". (Optional, but must save if use python script) Save the python script as "materials/results/{agent_mode}/materials.py". Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
0/40
Goals
4
Points/Goal
10
Goal 1
0/10
Criterion: Side-by-Side Comparison: Are both datasets properly displayed in side-by-side views with correct dimensions and labeling?
Judge's Assessment: Not evaluated
Goal 2
0/10
Criterion: Data Conversion and Filtering: Are the Intensity and Phase variables correctly converted to point data and isovolume filtering applied?
Judge's Assessment: Not evaluated
Goal 3
0/10
Criterion: Clipping and Color Mapping: Is the plane clipping correctly applied and Viridis colormap properly used for Phase variable?
Judge's Assessment: Not evaluated
Goal 4
0/10
Criterion: Camera and Layout: Is the camera positioned correctly in (-1, 0, -1) direction with appropriate fitting and legends visible?
Judge's Assessment: Not evaluated

Overall Assessment

No overall explanation available

πŸ“Š Detailed Metrics

Visualization Quality
0/40
Output Generation
5/5
Efficiency
0/10
Completed in 418.12 seconds (very slow)
Input Tokens
1,100,124
Output Tokens
22,345
Total Tokens
1,122,469
Total Cost
$3.6355

πŸ“ mhd-magfield_streamribbon

⚠️ LOW SCORE
17/55 (30.9%)

πŸ“‹ Task Description

Load the MHD magnetic field dataset from "mhd-magfield_streamribbon/data/mhd-magfield_streamribbon.vti" (VTI format, 128x128x128 grid with components bx, by, bz). Generate a stream ribbon seeded from a line source along the y-axis at x=64, z=64 (from y=20 to y=108), with 30 seed points. The stream ribbon should be traced along the magnetic field lines. Color the stream ribbon by magnetic field magnitude using the 'Cool to Warm' colormap. Enable surface lighting with specular reflection for better 3D perception. Add a color bar labeled 'Magnetic Field Magnitude'. Use a white background. Set an isometric camera view. Render at 1024x1024 resolution. Set the viewpoint parameters as: [200.0, 200.0, 200.0] to position; [63.5, 63.5, 63.5] to focal point; [0.0, 0.0, 1.0] to camera up direction. Save the visualization image as "mhd-magfield_streamribbon/results/{agent_mode}/mhd-magfield_streamribbon.png". (Optional, but must save if use paraview) Save the paraview state as "mhd-magfield_streamribbon/results/{agent_mode}/mhd-magfield_streamribbon.pvsm". (Optional, but must save if use pvpython script) Save the python script as "mhd-magfield_streamribbon/results/{agent_mode}/mhd-magfield_streamribbon.py". (Optional, but must save if use VTK) Save the cxx code script as "mhd-magfield_streamribbon/results/{agent_mode}/mhd-magfield_streamribbon.cxx" Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
12/40
Goals
4
Points/Goal
10
Goal 1
3/10
Criterion: Overall Visualization Goal: Does the result match the ground truth stream ribbon visualization of the MHD magnetic field?
Judge's Assessment: The ground truth shows many thick, continuous stream ribbons forming a dense, tangled bundle across the center of the domain, with clear ribbon surfaces and lighting. The result image shows only sparse, thin, dashed-looking traces (more like streamlines/points) and lacks the characteristic ribbon surface appearance; it also lacks the color bar. Overall it does not achieve the intended stream-ribbon visualization goal as seen in the ground truth.
Goal 2
3/10
Criterion: Surface Patterns: Does the stream ribbon show similar flow patterns and structures as the ground truth?
Judge's Assessment: Ground truth exhibits numerous intertwined, looping ribbon trajectories with strong twisting and a complex multi-branch structure filling much of the central volume. The result contains a single main lobe/loop with far fewer trajectories and much less of the complex tangled structure, so the flow patterns do not match well.
Goal 3
2/10
Criterion: Surface Coverage: Is the spatial extent and shape of the stream ribbon similar to the ground truth?
Judge's Assessment: The ground truth ribbon set spans broadly left-to-right with many ribbons extending outward in multiple directions, creating large spatial coverage. The result occupies a small region near the right-center with one long tail, leaving most of the frame empty; the extent and overall shape/coverage are substantially reduced compared to ground truth.
Goal 4
4/10
Criterion: Color Mapping: Is the color distribution across the surface visually similar to the ground truth?
Judge's Assessment: Both images use a cool-to-warm style mapping (blue to red) with similar general hues. However, the result’s colors appear applied to very thin/dotted geometry with limited range visible and without the accompanying labeled color bar; the distribution and visual impact of color across a ribbon surface is not comparable to the ground truth.

Overall Assessment

The result does not resemble the dense, surface-based stream ribbon rendering in the ground truth: it appears to be sparse/dotted streamlines rather than ribbons, with much less spatial coverage and missing the color bar. While the colormap hues are broadly similar, the geometry, complexity, and extent of the field-line structures differ strongly.

πŸ“Š Detailed Metrics

Visualization Quality
12/40
Output Generation
5/5
Efficiency
0/10
No test result found
PSNR
17.43 dB
SSIM
0.9049
LPIPS
0.1922
Input Tokens
579,361
Output Tokens
6,636
Total Tokens
585,997
Total Cost
$1.8376

πŸ“ mhd-turbulence_pathline

⚠️ LOW SCORE
16/55 (29.1%)

πŸ“‹ Task Description

Load the MHD turbulence velocity field time series "mhd-turbulence_pathline/data/mhd-turbulence_pathline_{timestep}.vti", where "timestep" in {0000, 0010, 0020, 0030, 0040} (5 timesteps, VTI format, 128x128x128 grid each). Compute true pathlines by tracking particles through the time-varying velocity field using the ParticlePath filter. Apply TemporalShiftScale (scale=20) and TemporalInterpolator (interval=0.5) to extend particle travel and smooth trajectories. Seed 26 points along a line on the z-axis at x=64, y=64 (from z=20 to z=108). Use static seeds with termination time 80. Render pathlines as tubes with radius 0.3. Color by velocity magnitude using the 'Viridis (matplotlib)' colormap. Add a color bar for velocity magnitude. Set the viewpoint parameters as: [200.0, 200.0, 200.0] to position; [63.5, 63.5, 63.5] to focal point; [0.0, 0.0, 1.0] to camera up direction. Use a white background. Set an isometric camera view. Render at 1024x1024. Save the visualization image as "mhd-turbulence_pathline/results/{agent_mode}/mhd-turbulence_pathline.png". (Optional, but must save if use paraview) Save the paraview state as "mhd-turbulence_pathline/results/{agent_mode}/mhd-turbulence_pathline.pvsm". (Optional, but must save if use pvpython script) Save the python script as "mhd-turbulence_pathline/results/{agent_mode}/mhd-turbulence_pathline.py". (Optional, but must save if use VTK) Save the cxx code script as "mhd-turbulence_pathline/results/{agent_mode}/mhd-turbulence_pathline.cxx" Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
11/40
Goals
4
Points/Goal
10
Goal 1
3/10
Criterion: Overall Visualization Goal: Does the result match the ground truth pathline visualization of the MHD turbulence velocity field?
Judge's Assessment: The ground truth shows a bundle of tubular pathlines with clear curved trajectories, colored by velocity magnitude with a Viridis-like palette, plus a properly sized colorbar. The result image does not show visible pathline tubes; instead it shows only a sparse vertical string of tiny colored points/dots and an oversized/cropped colorbar. Overall, it does not achieve the intended pathline tube visualization.
Goal 2
2/10
Criterion: Pathline Patterns: Do the pathlines show similar particle trajectories and flow structures as the ground truth?
Judge's Assessment: In the ground truth, pathlines curve, loop, and spread, indicating turbulent advection. In the result, there are no discernible trajectoriesβ€”just nearly collinear points with no visible curvature/flow structure. This suggests the particle advection/pathline generation (or rendering as tubes) did not occur correctly.
Goal 3
2/10
Criterion: Pathline Coverage: Is the spatial extent and distribution of pathlines similar to the ground truth?
Judge's Assessment: Ground truth pathlines occupy a substantial 3D region in the view, with multiple strands distributed around the center. The result has extremely limited spatial coverage: a thin vertical line of points near the center with virtually no lateral spread, missing the expected volume-filling bundle of paths.
Goal 4
4/10
Criterion: Color Mapping: Is the color distribution along pathlines visually similar to the ground truth?
Judge's Assessment: Both images use a Viridis-like colormap (purple/blue through green to yellow), but in the result the mapping is hard to assess because geometry is barely visible and the colorbar appears incorrectly sized/cropped (dominates the right side, labels not comparable to ground truth). Some color variation exists along the dots, but it does not match the continuous tube coloring seen in the ground truth.

Overall Assessment

The result fails to reproduce the core visualization: instead of turbulent tubular pathlines it shows a near-vertical sequence of points with minimal structure and incorrect overall composition (notably the colorbar/layout). The main requirementsβ€”correct pathline computation/appearance, spatial distribution, and comparable visual patternsβ€”are largely not met.

πŸ“Š Detailed Metrics

Visualization Quality
11/40
Output Generation
5/5
Efficiency
0/10
No test result found
PSNR
18.96 dB
SSIM
0.9741
LPIPS
0.0985
Input Tokens
605,661
Output Tokens
13,433
Total Tokens
619,094
Total Cost
$2.0185

πŸ“ mhd-turbulence_pathribbon

❌ FAILED
0/45 (0.0%)

πŸ“‹ Task Description

Load the MHD turbulence velocity field time series "mhd-turbulence_pathribbon/data/mhd-turbulence_pathribbon_{timestep}.vti", where "timestep" in {0000, 0010, 0020, 0030, 0040} (5 timesteps, VTI format, 128x128x128 grid each). Compute true pathlines by tracking particles through the time-varying velocity field using the ParticlePath filter. Apply TemporalShiftScale (scale=20) and TemporalInterpolator (interval=0.1) for dense, smooth trajectories. Seed 26 points along a line on the z-axis at x=64, y=64 (from z=20 to z=108). Use static seeds with termination time 80. Create ribbon surfaces from the pathlines using the Ribbon filter with width 1.5 and a fixed default normal to prevent twisting. Apply Smooth filter (500 iterations) and generate surface normals for smooth shading. Set surface opacity to 0.85. Color by velocity magnitude using the 'Cool to Warm' colormap (range 0.1-0.8). Add specular highlights (0.5). Add a color bar for velocity magnitude. Use a white background. Set an isometric camera view. Render at 1024x1024. Set the viewpoint parameters as: [200.0, 200.0, 200.0] to position; [63.5, 63.5, 63.5] to focal point; [0.0, 0.0, 1.0] to camera up direction. Save the visualization image as "mhd-turbulence_pathribbon/results/{agent_mode}/mhd-turbulence_pathribbon.png". (Optional, but must save if use paraview) Save the paraview state as "mhd-turbulence_pathribbon/results/{agent_mode}/mhd-turbulence_pathribbon.pvsm". (Optional, but must save if use pvpython script) Save the python script as "mhd-turbulence_pathribbon/results/{agent_mode}/mhd-turbulence_pathribbon.py". (Optional, but must save if use VTK) Save the cxx code script as "mhd-turbulence_pathribbon/results/{agent_mode}/mhd-turbulence_pathribbon.cxx" Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
0/30
Goals
3
Points/Goal
10
Goal 1
1/10
Criterion: Surface Patterns: Does the path ribbon show similar flow patterns and structures as the ground truth?
Judge's Assessment: Ground truth shows many twisting, overlapping path-ribbon surfaces forming a vertically extended bundle with visible curvature and local swirling features. The result image contains no visible ribbon/pathline geometry at all (blank white field), so none of the flow patterns/structures are reproduced.
Goal 2
0/10
Criterion: Surface Coverage: Is the spatial extent and shape of the path ribbon similar to the ground truth?
Judge's Assessment: Ground truth has substantial spatial coverage: ribbons extend through a tall region of the domain with multiple strands and varying lateral spread. The result has zero visible geometry, hence no spatial extent/shape/coverage can be compared or matched.
Goal 3
2/10
Criterion: Color Mapping: Is the color distribution across the surface visually similar to the ground truth?
Judge's Assessment: Ground truth uses a cool-to-warm mapping on the ribbon surfaces with a visible distribution of blues/whites/reds along the trajectories, plus a color bar. The result shows only a color bar (with similar range and label) but no colored surface, so the color mapping on the data itself is not demonstrated. Credit given only because the scalar bar/colormap appears present and broadly consistent.

Overall Assessment

The agent-generated result is essentially empty: it renders the scalar bar but fails to render any pathlines/ribbons, so flow patterns and spatial coverage are not matched at all. Only the presence of a roughly appropriate color bar provides minimal alignment with the intended color-mapping setup.

πŸ“Š Detailed Metrics

Visualization Quality
3/30
Output Generation
5/5
Efficiency
0/10
No test result found
PSNR
19.98 dB
SSIM
0.9534
LPIPS
0.1569
Input Tokens
484,106
Output Tokens
17,501
Total Tokens
501,607
Total Cost
$1.7148

πŸ“ mhd-turbulence_streamline

⚠️ LOW SCORE
20/55 (36.4%)

πŸ“‹ Task Description

Load the MHD turbulence velocity field dataset "mhd-turbulence_streamline/data/mhd-turbulence_streamline.vti" (VTI format, 128x128x128 grid). Generate 3D streamlines seeded from a line source along the z-axis at x=64, y=64 (from z=0 to z=127), with 50 seed points. Color the streamlines by velocity magnitude using the 'Turbo' colormap. Set streamline tube radius to 0.3 using the Tube filter. Add a color bar labeled 'Velocity Magnitude'. Use a white background. Set an isometric camera view. Render at 1024x1024. Set the viewpoint parameters as: [200.0, 200.0, 200.0] to position; [63.5, 63.5, 63.5] to focal point; [0.0, 0.0, 1.0] to camera up direction. Save the visualization image as "mhd-turbulence_streamline/results/{agent_mode}/mhd-turbulence_streamline.png". (Optional, but must save if use paraview) Save the paraview state as "mhd-turbulence_streamline/results/{agent_mode}/mhd-turbulence_streamline.pvsm". (Optional, but must save if use pvpython script) Save the python script as "mhd-turbulence_streamline/results/{agent_mode}/mhd-turbulence_streamline.py". (Optional, but must save if use VTK) Save the cxx code script as "mhd-turbulence_streamline/results/{agent_mode}/mhd-turbulence_streamline.cxx" Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
8/40
Goals
4
Points/Goal
10
Goal 1
2/10
Criterion: Overall Visualization Goal: Does the result match the ground truth streamline visualization of the MHD turbulence velocity field?
Judge's Assessment: The ground truth shows a dense, tangled 3D bundle of tubular streamlines filling much of the volume, colored with a Turbo-like rainbow and accompanied by a labeled color bar. The result image instead shows a very sparse, mostly single vertical/diagonal wisp of many short dashed segments, no visible tube thickness, and no color bar. Overall it does not match the intended MHD turbulence streamline visualization.
Goal 2
2/10
Criterion: Streamline Patterns: Do the streamlines show similar flow patterns and structures as the ground truth?
Judge's Assessment: Ground truth streamlines exhibit complex turbulent swirling/looping structures with many crossings and curvature throughout the domain. The result shows a comparatively simple, narrow structure with limited curvature and little of the characteristic turbulent tangle, so the flow pattern/structures do not match.
Goal 3
1/10
Criterion: Streamline Coverage: Is the spatial distribution and density of streamlines similar to the ground truth?
Judge's Assessment: The ground truth has broad spatial coverage with many streamlines spreading across the scene (consistent with 50 seeds along a central z-line and long integrations). The result has very limited spatial extent (confined to a thin column) and appears much lower density/shorter trajectories, indicating incorrect seeding/integration and/or rendering (possibly particles/points rather than tubes).
Goal 4
3/10
Criterion: Color Mapping: Is the color distribution along streamlines visually similar to the ground truth?
Judge's Assessment: Ground truth uses a wide Turbo range (purple/blue through green/yellow to red) distributed along streamlines, with a color bar. The result has a much narrower apparent range (mostly light blue with some red near the bottom) and lacks the color bar; the mapping and distribution are not visually similar even if some blue-to-red variation exists.

Overall Assessment

The result fails to reproduce the key characteristics of the reference: it is missing tubular, dense, domain-filling turbulent streamlines and the color bar, and shows only a sparse, narrow set of dashed/point-like segments. Differences in streamline generation/coverage and color mapping dominate, so the visualization only weakly matches the intended task.

πŸ“Š Detailed Metrics

Visualization Quality
8/40
Output Generation
5/5
Efficiency
7/10
Completed in 82.53 seconds (very good)
PSNR
17.77 dB
SSIM
0.9085
LPIPS
0.1843
Input Tokens
257,582
Output Tokens
2,788
Total Tokens
260,370
Total Cost
$0.8146

πŸ“ miranda

33/45 (73.3%)

πŸ“‹ Task Description

Task: Load the Rayleigh-Taylor Instability dataset from "miranda/data/miranda_256x256x256_float32.vtk". Generate a visualization image of the Rayleigh-Taylor Instability dataset, a time step of a density field in a simulation of the mixing transition in Rayleigh-Taylor instability, with the following visualization settings: 1) Create volume rendering 2) Set the opacity transfer function as a ramp function from value 0 to 1 of the volumetric data, assigning opacity 0 to value 0 and assigning opacity 1 to value 1. 3) Set the color transfer function following the 7 rainbow colors and assign a red color [1.0, 0.0, 0.0] to the highest value, a purple color [0.5, 0.0, 1.0] to the lowest value. 4) Set the viewpoint parameters as: [650, 650, 650] to position; [128, 128, 128] to focal point; [1, 0, 0] to camera up direction 5) Volume rendering ray casting sample distance is 0.1 6) White background 7) Visualization image resolution is 1024x1024 8) Don't show color/scalar bar or coordinate axes. Save the visualization image as "miranda/results/{agent_mode}/miranda.png". (Optional, but must save if use paraview) Save the paraview state as "miranda/results/{agent_mode}/miranda.pvsm". (Optional, but must save if use pvpython script) Save the python script as "miranda/results/{agent_mode}/miranda.py". (Optional, but must save if use VTK) Save the cxx code script as "miranda/results/{agent_mode}/miranda.cxx" Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
23/30
Goals
3
Points/Goal
10
Goal 1
8/10
Criterion: Does the visualization image clearly show the regions from low to high intensity?
Judge's Assessment: The result image shows a clear low-to-high progression across the volume with a similar overall mixing structure to the ground truth (blue/purple low regions toward the upper/left areas and red/orange high regions concentrated in the lower/right). However, the result is noticeably more washed out in the mid-to-low range (more pale cyan/whitish tones on the top face) compared to the deeper blues in the ground truth, slightly reducing contrast for identifying intensity differences.
Goal 2
6/10
Criterion: Does the purple region show areas with low opacity?
Judge's Assessment: Low-value regions appear purple/blue, but in the result they are more opaque/visible than in the ground truth and often look blended with light cyan/white, which suggests the low-opacity behavior is not matched. The ground truth has darker, more saturated low-value areas that read as more transparent/less dominant than in the result.
Goal 3
9/10
Criterion: Does the red region show areas with high opacity?
Judge's Assessment: High-value regions are consistently red in both images and appear as the most visually dominant/opaque parts of the volume. The red/orange structures on the right/lower faces match the ground truth well, with only minor differences in saturation and surrounding transition colors.

Overall Assessment

The result largely matches the ground truth in overall volume appearance and correctly emphasizes high-density regions in red. The main mismatch is in the low-to-mid range: the result shows more pale/whitish-cyan coloration and less convincing low-opacity behavior for the purple low-value regions. Additionally, the result includes a coordinate axes triad in the lower-left, which is absent in the ground truth and indicates a rendering setting discrepancy.

πŸ“Š Detailed Metrics

Visualization Quality
23/30
Output Generation
5/5
Efficiency
5/10
Completed in 82.36 seconds (very good)
Input Tokens
473,497
Output Tokens
2,769
Total Tokens
476,266
Total Cost
$1.4620

πŸ“ ml-dvr

32/55 (58.2%)

πŸ“‹ Task Description

I would like to use ParaView to visualize a dataset. Read in the file named "ml-dvr/data/ml-dvr.vtk". Generate a volume rendering using the default transfer function. Rotate the view to an isometric direction. Save a screenshot of the result in the filename "ml-dvr/results/{agent_mode}/ml-dvr.png". The rendered view and saved screenshot should be 1920 x 1080 pixels. (Optional, but must save if use paraview) Save the paraview state as "ml-dvr/results/{agent_mode}/ml-dvr.pvsm". (Optional, but must save if use python script) Save the python script as "ml-dvr/results/{agent_mode}/ml-dvr.py". Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
18/40
Goals
4
Points/Goal
10
Goal 1
6/10
Criterion: Volume Rendering Quality: Is the volume rendering properly generated with appropriate opacity and color mapping that reveals internal structures?
Judge's Assessment: Ground truth shows a translucent volume-rendered cube with clearly visible internal concentric/ring structures and smooth opacity variation throughout the volume (purple-to-red). The result does appear to be a volume rendering, but it is much more opaque and visually dominated by a fairly uniform blue interior, with the ring structures only strongly visible near the bottom (red band). This suggests the volume rendering is present but the opacity mapping/appearance does not reveal internal structure in the same way as the ground truth.
Goal 2
4/10
Criterion: Transfer Function Application: Does the default transfer function effectively highlight meaningful data features and provide good visual contrast?
Judge's Assessment: The ground truth uses the default-looking cool-to-warm transfer function (purple/blue through white to red) with balanced contrast across the volume. The result’s color/contrast is substantially different: most of the volume is saturated light blue with limited dynamic range, and only a small region shows warm colors. This indicates the default transfer function (or its effective application/range) does not match the ground truth behavior.
Goal 3
3/10
Criterion: Isometric View Setup: Is the visualization displayed from an isometric viewpoint that provides a clear three-dimensional perspective of the volume?
Judge's Assessment: Ground truth is clearly in an isometric-type view showing three faces of the cube (a corner-forward orientation). The result is closer to a front/orthographic-like view where the cube appears nearly face-on and symmetrical, with minimal sense of a corner-forward isometric rotation. Thus the viewpoint does not match the intended isometric orientation.
Goal 4
5/10
Criterion: Visual Clarity and Detail: Are the volume details clearly visible with proper lighting and shading that enhances depth perception?
Judge's Assessment: Ground truth has good depth cues and visible internal banding across the entire cube due to appropriate translucency and shading. The result is comparatively flat: the interior looks uniformly filled, depth perception is weaker, and internal details are largely washed out except near the bottom. Some volume boundary softness exists, but overall clarity/detail is noticeably reduced versus ground truth.

Overall Assessment

The submission produces a volume-like rendering of a cube, but it does not match the ground truth in transfer function appearance or opacity/contrast: internal structures are not broadly visible and the color mapping is heavily biased toward uniform blue. The camera orientation also differs significantly from the required isometric view, resulting in a flatter, face-on presentation with weaker 3D depth and detail.

πŸ“Š Detailed Metrics

Visualization Quality
18/40
Output Generation
5/5
Efficiency
9/10
Completed in 48.35 seconds (excellent)
Input Tokens
136,641
Output Tokens
1,372
Total Tokens
138,013
Total Cost
$0.4305

πŸ“ ml-iso

33/55 (60.0%)

πŸ“‹ Task Description

Read in the file named "ml-iso/data/ml-iso.vtk", and generate an isosurface of the variable var0 at value 0.5. Use a white background color. Save a screenshot of the result, size 1920 x 1080 pixels, in "ml-iso/results/{agent_mode}/ml-iso.png". (Optional, but must save if use paraview) Save the paraview state as "ml-iso/results/{agent_mode}/ml-iso.pvsm". (Optional, but must save if use python script) Save the python script as "ml-iso/results/{agent_mode}/ml-iso.py". Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
19/40
Goals
4
Points/Goal
10
Goal 1
4/10
Criterion: Isosurface Generation: Is the isosurface properly generated at the specified value (0.5) with correct topology and continuity?
Judge's Assessment: Ground truth shows a nearly square, centered isosurface with concentric circular ridges, viewed almost straight-on (face-on) so the shape fills much of the frame. The result image shows a similar concentric-ridge structure, but the camera/view is very different (low, oblique angle) and the surface appears much smaller in the frame with pronounced side lobes; this makes it hard to confirm it is the same 0.5 isosurface and the topology presentation does not match the expected view. The core idea of an isosurface is present, but it does not match the ground truth depiction.
Goal 2
6/10
Criterion: Surface Rendering Quality: Does the isosurface display smooth surfaces with appropriate shading and lighting that reveals the 3D structure?
Judge's Assessment: Both images have smooth shading that reveals the ridged 3D structure. However, the result’s lighting/shading appears flatter and the oblique view creates harsher silhouettes and less clear ridge readability compared to the ground truth’s cleaner, more uniform render.
Goal 3
5/10
Criterion: Geometric Accuracy: Are the surface features geometrically correct and free from artifacts or discontinuities?
Judge's Assessment: The ground truth surface appears continuous and clean with smooth concentric bands and a well-defined outer boundary. The result surface exhibits more jagged/stepped features along the outer rim and stronger spiky-looking edge features (likely from resolution or viewing/lighting emphasizing facets), suggesting geometric fidelity differs from the ground truth and may include rendering/meshing artifacts.
Goal 4
4/10
Criterion: Visual Presentation: Is the isosurface clearly visible with good contrast and coloring that enhances the understanding of the data structure?
Judge's Assessment: White background is correct, but the result uses a gray surface instead of the dark blue seen in the ground truth, reducing direct visual match. The object is also much smaller in the frame with large empty space, and the camera angle differs significantly, so the isosurface is not presented with the same clarity/contrast as the reference.

Overall Assessment

The submission appears to generate an isosurface with concentric ridges on a white background, but it does not match the ground truth’s camera orientation, framing/scale, and coloring. The result also shows more pronounced edge jaggedness/faceting. Overall, it partially fulfills the task but deviates substantially from the expected visualization appearance.

πŸ“Š Detailed Metrics

Visualization Quality
19/40
Output Generation
5/5
Efficiency
9/10
Completed in 38.02 seconds (excellent)
Input Tokens
136,431
Output Tokens
1,291
Total Tokens
137,722
Total Cost
$0.4287

πŸ“ ml-slice-iso

⚠️ LOW SCORE
24/55 (43.6%)

πŸ“‹ Task Description

Please generate a ParaView Python script for the following operations. Read in the file named "ml-slice-iso/data/ml-slice-iso.vtk". Slice the volume in a plane parallel to the y-z plane at x=0. Take a contour through the slice at the value 0.5. Color the contour red. Use a white background. Rotate the view to look at the +x direction. Save a screenshot of the result in the filename "ml-slice-iso/results/{agent_mode}/ml-slice-iso.png". The rendered view and saved screenshot should be 1920 x 1080 pixels. (Optional, but must save if use paraview) Save the paraview state as "ml-slice-iso/results/{agent_mode}/ml-slice-iso.pvsm". (Optional, but must save if use python script) Save the python script as "ml-slice-iso/results/{agent_mode}/ml-slice-iso.py". Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
10/40
Goals
4
Points/Goal
10
Goal 1
2/10
Criterion: Slice Generation: Is the y-z plane slice properly generated at x=0 position showing the correct cross-section of the volume?
Judge's Assessment: Ground truth shows essentially only the extracted contour on a blank/white background (no filled slice visible). The result image instead shows a large colored slice/plane (blue-to-red field) with additional 3D geometry, indicating the slice display is not matching the expected simple slice-at-x=0 presentation (or the slice is shown with unintended coloring/representation).
Goal 2
3/10
Criterion: Contour on Slice: Are the contour lines at value
Judge's Assessment: Ground truth contains a single thin contour curve (iso-value 0.5) across the view. The result does not show a clear red contour line on the slice; instead it shows gray/white thick 3D shapes/bands, suggesting a different contour/isosurface extraction (likely from the volume or with wrong representation) rather than a contour line extracted from the slice.
Goal 3
1/10
Criterion: 5 correctly extracted from the slice and properly displayed?
Judge's Assessment: In the ground truth the contour is clearly red. In the result, the prominent extracted features are gray/white, and no clear red contour line is visible (aside from small red corner/axis decorations), so the required red contour color is not correctly applied.
Goal 4
4/10
Criterion: Red Color Application: Is the contour visualization properly colored red as specified in the requirements?
Judge's Assessment: Ground truth is viewed from +x direction (yz-plane appears as a line/edge-on contour with the orientation widget consistent). The result appears closer to a front-on view of a square plane (not edge-on), suggesting the camera is not correctly aligned to look along +x; however, the scene is roughly centered and axes are visible, so it is only a partial match.

Overall Assessment

The result diverges substantially from the ground truth: it displays a colored slice and additional 3D geometry instead of a simple red contour line extracted from an x=0 yz-slice on a white background. The contour is not clearly present as a red line, and the camera/view direction does not match the expected +x (edge-on) view.

πŸ“Š Detailed Metrics

Visualization Quality
10/40
Output Generation
5/5
Efficiency
9/10
Completed in 52.45 seconds (excellent)
Input Tokens
100,086
Output Tokens
2,492
Total Tokens
102,578
Total Cost
$0.3376

πŸ“ points-surf-clip

❌ FAILED
0/55 (0.0%)

πŸ“‹ Task Description

I would like to use ParaView to visualize a dataset. Read in the file named "points-surf-clip/data/points-surf-clip.ex2". Generate an 3d Delaunay triangulation of the dataset. Clip the data with a y-z plane at x=0, keeping the -x half of the data and removing the +x half. Render the image as a wireframe. Save a screenshot of the result in the filename "points-surf-clip/results/{agent_mode}/points-surf-clip.png". The rendered view and saved screenshot should be 1920 x 1080 pixels. Use a white background color. (Optional, but must save if use paraview) Save the paraview state as "points-surf-clip/results/{agent_mode}/points-surf-clip.pvsm". (Optional, but must save if use python script) Save the python script as "points-surf-clip/results/{agent_mode}/points-surf-clip.py". Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
0/40
Goals
4
Points/Goal
10
Goal 1
1/10
Criterion: Delaunay Triangulation Quality: Is the 3D Delaunay triangulation properly generated creating a valid mesh structure from the point data?
Judge's Assessment: Ground truth shows a dense 3D Delaunay tetrahedral/wireframe mesh forming a clipped half-volume (a long rounded/arched shape) with many triangulated edges visible. The result image is essentially empty (only the orientation axes are visible) with no mesh/triangulation rendered, so the Delaunay triangulation is not present in the output.
Goal 2
0/10
Criterion: Clipping Accuracy: Is the mesh correctly clipped by the y-z plane at x=0, with only the -x half of the data remaining visible?
Judge's Assessment: Ground truth clearly shows a volume clipped by a plane (flat cut face consistent with an x=0 YZ-plane cut) with only one half retained. The result contains no visible dataset at all, so clipping cannot be verified and is effectively not achieved in the rendered output.
Goal 3
1/10
Criterion: Wireframe Representation: Is the result displayed as a clear wireframe showing the triangulated mesh structure with visible edges?
Judge's Assessment: Ground truth is rendered in black wireframe with clearly visible edges over the whole clipped geometry. The result shows no wireframe geometryβ€”only the small axis triadβ€”so wireframe representation is not met.
Goal 4
0/10
Criterion: Geometric Integrity: Does the clipped wireframe maintain proper connectivity and show the expected geometric features without artifacts?
Judge's Assessment: Ground truth maintains coherent connectivity and expected geometric features of the clipped triangulated structure. The result has no visible geometry, so geometric integrity/connectivity cannot be assessed and does not match the expected output.

Overall Assessment

The ground truth contains a clearly visible clipped 3D Delaunay wireframe mesh. The provided result screenshot is effectively blank (only the axes triad), indicating the dataset/mesh was not rendered (or camera/visibility is entirely incorrect). None of the main task requirements (triangulation, clipping, wireframe display) are satisfied in the result image.

πŸ“Š Detailed Metrics

Visualization Quality
2/40
Output Generation
5/5
Efficiency
9/10
Completed in 59.63 seconds (excellent)
Input Tokens
165,585
Output Tokens
1,733
Total Tokens
167,318
Total Cost
$0.5228

πŸ“ render-histogram

31/55 (56.4%)

πŸ“‹ Task Description

Create a wavelet object and render it as a surface colored by RTDATA with a visible color bar. Rescale the colors to the data range and use the 'Cool to Warm' color map. Next, split the view horizontally to the right and create a histogram view from the wavelet RTDATA. Apply the same 'Cool to Warm' color map to the histogram. Save a screenshot of both views (wavelet rendering on the left and histogram on the right) in the file "render-histogram/results/{agent_mode}/render-histogram.png". (Optional, but must save if use paraview) Save the paraview state as "render-histogram/results/{agent_mode}/render-histogram.pvsm". (Optional, but must save if use python script) Save the python script as "render-histogram/results/{agent_mode}/render-histogram.py". Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
17/40
Goals
4
Points/Goal
10
Goal 1
6/10
Criterion: Wavelet Visualization: Is the wavelet object properly rendered with RTDATA coloring and visible color bar?
Judge's Assessment: In the ground truth, the wavelet is shown on the left with RTData coloring using a cool-to-warm diverging map and a visible vertical color bar labeled with the RTData range. In the result, the wavelet rendering itself is not visible as a proper 3D surface view; instead, the left side is effectively absent/overwhelmed by the histogram plot view (only histogram content is visible), so the wavelet+colorbar requirement is only partially satisfied compared to the reference.
Goal 2
4/10
Criterion: Split View Layout: Is the view correctly split with the wavelet visualization on the left and histogram on the right?
Judge's Assessment: Ground truth clearly shows a horizontal split: wavelet render on the left and histogram on the right within one screenshot. The result does not show the two-view split correctly; the screenshot appears dominated by a single histogram view with huge, overlapping text, and the wavelet view is not present as a distinct left pane. Thus the intended side-by-side layout is largely not achieved.
Goal 3
5/10
Criterion: Histogram Generation: Is the histogram properly generated from RTDATA showing the data distribution?
Judge's Assessment: The ground truth histogram shows the RTData distribution with many thin bins and appropriate axes and legend. The result does show a histogram-like bar distribution in the center, but the axes/labels are massively scaled and overlap the plot, making the histogram presentation significantly different and less interpretable than the ground truth.
Goal 4
2/10
Criterion: Color Map Consistency: Are both the wavelet visualization and histogram using the same Cool to Warm color map?
Judge's Assessment: Ground truth uses the same Cool-to-Warm colormap on both the wavelet and the histogram (histogram bars show a blue-to-red gradient). In the result, the histogram bars appear essentially a uniform red/maroon with no clear cool-to-warm gradient, and since the wavelet view is not properly shown, consistent colormap usage across both views cannot be confirmed and does not match the reference.

Overall Assessment

Compared to the ground truth, the result fails to reproduce the intended two-pane layout with a clear wavelet surface colored by RTData on the left and a properly formatted histogram on the right. The histogram exists but is heavily misformatted (oversized text/axes), and the Cool-to-Warm colormap consistency is not demonstrated (bars appear mostly single-color). Overall, only a partial attempt at the histogram is visible, with major deviations from the expected visualization.

πŸ“Š Detailed Metrics

Visualization Quality
17/40
Output Generation
5/5
Efficiency
9/10
Completed in 49.64 seconds (excellent)
Input Tokens
187,083
Output Tokens
2,441
Total Tokens
189,524
Total Cost
$0.5979

πŸ“ reset-camera-direction

47/55 (85.5%)

πŸ“‹ Task Description

Create a Wavelet object, set its representation to "Surface with Edges", and set the camera direction to [0.5, 1, 0.5]. Save a screenshot to the file "reset-camera-direction/results/{agent_mode}/reset-camera-direction.png". (Optional, but must save if use paraview) Save the paraview state as "reset-camera-direction/results/{agent_mode}/reset-camera-direction.pvsm". (Optional, but must save if use python script) Save the python script as "reset-camera-direction/results/{agent_mode}/reset-camera-direction.py". Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
33/40
Goals
4
Points/Goal
10
Goal 1
10/10
Criterion: Wavelet Creation: Is the Wavelet object properly created and displayed in the scene?
Judge's Assessment: Both ground truth and result show the ParaView Wavelet dataset rendered as a cube-like volume occupying the view. The object geometry and presence in the scene match the expected wavelet output.
Goal 2
10/10
Criterion: Surface with Edges Representation: Is the wavelet correctly displayed with "Surface with Edges" representation showing both surface and wireframe?
Judge's Assessment: The result clearly uses a 'Surface with Edges' style: a shaded surface with an overlaid blue wireframe grid on all visible faces, consistent with the ground truth representation.
Goal 3
6/10
Criterion: Camera Direction: Is the camera positioned according to the specified direction vector [0.5, 1,
Judge's Assessment: The camera direction does not match well. In the ground truth, the view shows a balanced corner perspective with three faces visible in a symmetric way (consistent with direction [0.5, 1, 0.5]). The result is much more zoomed-in and appears skewed toward a more side/bottom-dominant view, with less of the top face visible, indicating a different camera orientation and/or roll.
Goal 4
7/10
Criterion: 5]?
Judge's Assessment: The wavelet is visible and edges are clear, but the result is significantly closer/zoomed compared to the ground truth, reducing contextual view of the full object and making the overall structure less clearly framed from the intended angle.

Overall Assessment

The wavelet is correctly created and rendered with 'Surface with Edges'. However, the resulting camera view differs noticeably from the ground truth: it is more zoomed and oriented differently, so the specified camera direction is only partially met and overall view quality is reduced compared to the expected framing.

πŸ“Š Detailed Metrics

Visualization Quality
33/40
Output Generation
5/5
Efficiency
9/10
Completed in 50.71 seconds (excellent)
Input Tokens
142,730
Output Tokens
1,617
Total Tokens
144,347
Total Cost
$0.4524

πŸ“ richtmyer

31/45 (68.9%)

πŸ“‹ Task Description

Task: Load the Richtmyer dataset from "richtmyer/data/richtmyer_256x256x240_float32.vtk". Generate a visualization image of the Richtmyer dataset, Entropy field (timestep 160) of Richtmyer-Meshkov instability simulation, with the following visualization settings: 1) Create volume rendering 2) Set the opacity transfer function as a ramp function from value 0.05 to 1 of the volumetric data, assigning opacity 0 to value less than 0.05 and assigning opacity 1 to value 1. 3) Set the color transfer function following the 7 rainbow colors and assign a red color [1.0, 0.0, 0.0] to the highest value, a purple color [0.5, 0.0, 1.0] to the lowest value. 4) Visualization image resolution is 1024x1024 5) Set the viewpoint parameters as: [420, 420, -550] to position; [128, 128, 150] to focal point; [-1, -1, 1] to camera up direction 6) Turn on the shade and set the ambient, diffuse and specular as 1.0 7) White background. Volume rendering ray casting sample distance is 0.1 8) Don't show color/scalar bar or coordinate axes. Save the visualization image as "richtmyer/results/{agent_mode}/richtmyer.png". (Optional, but must save if use paraview) Save the paraview state as "richtmyer/results/{agent_mode}/richtmyer.pvsm". (Optional, but must save if use pvpython script) Save the python script as "richtmyer/results/{agent_mode}/richtmyer.py". (Optional, but must save if use VTK) Save the cxx code script as "richtmyer/results/{agent_mode}/richtmyer.cxx" Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
23/30
Goals
3
Points/Goal
10
Goal 1
9/10
Criterion: Does the visualization show a clear surface with peaks and valleys?
Judge's Assessment: Both ground truth and result show a clearly defined volumetric structure with strong texture and apparent peaks/valleys across the wedge-like volume. The overall shape, viewpoint, and the presence of fine turbulent features are very similar. Minor differences in contrast/opacity balance make the relief in the result look slightly less crisp in some regions, but the core surface-like appearance is maintained.
Goal 2
8/10
Criterion: Are the peaks highlighted with the reddish color?
Judge's Assessment: In the ground truth, high-value regions/peaks are emphasized with warm colors trending to red/orange, and the red outer boundary is prominent. The result also highlights many peak regions with orange/red tones and retains the strong red boundary. However, the result appears to shift more of the interior into orange/red compared with the ground truth (less separation), so peak emphasis is a bit less discriminating.
Goal 3
6/10
Criterion: Are the valleys highlighted with the bluish color?
Judge's Assessment: The ground truth shows valleys predominantly in cyan/blue hues. In the result, the low regions trend more toward purple/lavender and pale blue rather than clearly bluish/cyan, reducing the visual correspondence for valley coloring. Valleys are still cooler than peaks, but the hue mapping is noticeably different from the ground truth's blue-dominant low areas.

Overall Assessment

The result matches the ground truth well in overall structure and the presence of peak/valley texture, and it reasonably highlights high regions with warm (reddish) colors. The main mismatch is the low-value/valley coloration: the result uses more purple/lavender and less of the strong cyan/blue seen in the ground truth, reducing the clarity of bluish valleys.

πŸ“Š Detailed Metrics

Visualization Quality
23/30
Output Generation
5/5
Efficiency
3/10
Completed in 107.47 seconds (good)
Input Tokens
846,927
Output Tokens
4,261
Total Tokens
851,188
Total Cost
$2.6047

πŸ“ rotstrat

⚠️ LOW SCORE
22/45 (48.9%)

πŸ“‹ Task Description

Task: Load the rotstrat dataset from "rotstrat/data/rotstrat_256x256x256_float32.vtk". Generate a visualization image of the Rotstrat dataset, temperature field of a direct numerical simulation of rotating stratified turbulence, with the following visualization settings: 1) Create volume rendering 2) Set the opacity transfer function as a step function jumping from 0 to 1 at value 0.12 3) Set the color transfer function to assign a warm red color [0.71, 0.02, 0.15] to the highest value, a cool color [0.23, 0.29, 0.75] to the lowest value, and a grey color[0.87, 0.87, 0.87] to the midrange value 4) Set the viewpoint parameters as: [800, 128, 128] to position; [0, 128, 128] to focal point; [0, 1, 0] to camera up direction 5) Volume rendering ray casting sample distance is 0.1 6) White background 7) Visualization image resolution is 1024x1024 8) Don't show color/scalar bar or coordinate axes. Save the visualization image as "rotstrat/results/{agent_mode}/rotstrat.png". (Optional, but must save if use paraview) Save the paraview state as "rotstrat/results/{agent_mode}/rotstrat.pvsm". (Optional, but must save if use pvpython script) Save the python script as "rotstrat/results/{agent_mode}/rotstrat.py". (Optional, but must save if use VTK) Save the cxx code script as "rotstrat/results/{agent_mode}/rotstrat.cxx" Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
9/30
Goals
3
Points/Goal
10
Goal 1
4/10
Criterion: Does the visualization image clearly show the shape of turbulence compared to ground truth?
Judge's Assessment: The ground truth shows a high-contrast, sharply defined turbulent texture with many thin filamentary boundaries and strong grey midtones, giving a crisp sense of swirling structure. The result image is much more diffuse/washed out with soft gradients and far fewer sharp filament boundaries; it looks closer to a smooth 2D slice or low-opacity volume than the crisp turbulent surface-like appearance in the ground truth. Overall the general swirling pattern exists, but the turbulence shape/definition does not match well.
Goal 2
3/10
Criterion: Does the visualization show the shape of a vortex in the upper right part of the image?
Judge's Assessment: In the ground truth, the upper-right region contains a clearly recognizable vortex-like swirl with defined curled bands and dark contour-like edges. In the result, the upper-right area has a blue streak and some curvature, but the vortex structure is not clearly formed and lacks the tight spiral/rolled-up appearance seen in the ground truth.
Goal 3
2/10
Criterion: Does the visualization show the shape of a vortex in the bottom left corner of the image?
Judge's Assessment: The ground truth bottom-left corner shows a prominent rolled vortex structure with distinct curvature and strong boundary definition. In the result, the bottom-left corner is partly obscured by the visible orientation axes widget and the remaining flow there appears as a broad, soft blue patch rather than a clearly defined vortex roll-up.

Overall Assessment

The result captures a broadly similar large-scale swirling flow, but it fails to reproduce the crisp turbulent filament structures and the two corner vortices as seen in the ground truth. Additionally, the presence of the coordinate axes widget violates the requirement to hide axes, and the rendering appears much less contrasty/step-like than expected, reducing vortex visibility.

πŸ“Š Detailed Metrics

Visualization Quality
9/30
Output Generation
5/5
Efficiency
8/10
Completed in 59.12 seconds (excellent)
Input Tokens
210,601
Output Tokens
2,246
Total Tokens
212,847
Total Cost
$0.6655

πŸ“ rti-velocity_glyph

⚠️ LOW SCORE
26/55 (47.3%)

πŸ“‹ Task Description

Load the Rayleigh-Taylor instability velocity field dataset from "rti-velocity_glyph/data/rti-velocity_glyph.vti" (VTI format, 128x128x128 grid). Create a slice at y=64 through the volume. Place arrow glyphs on the slice, oriented by the velocity vector. Use uniform arrow size (no magnitude scaling, scale factor 3.0). Color the arrows by velocity magnitude using the 'Viridis (matplotlib)' colormap. Use a sampling stride of 3. Add a color bar labeled 'Velocity Magnitude'. Use a white background. Set the camera to view along the negative y-axis. Render at 1024x1024. Set the viewpoint parameters as: [63.5, 250.0, 63.5] to position; [63.5, 64.0, 63.5] to focal point; [0.0, 0.0, 1.0] to camera up direction. Save the visualization image as "rti-velocity_glyph/results/{agent_mode}/rti-velocity_glyph.png". (Optional, but must save if use paraview) Save the paraview state as "rti-velocity_glyph/results/{agent_mode}/rti-velocity_glyph.pvsm". (Optional, but must save if use pvpython script) Save the python script as "rti-velocity_glyph/results/{agent_mode}/rti-velocity_glyph.py". (Optional, but must save if use VTK) Save the cxx code script as "rti-velocity_glyph/results/{agent_mode}/rti-velocity_glyph.cxx" Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
15/40
Goals
4
Points/Goal
10
Goal 1
4/10
Criterion: Overall Visualization Goal: Does the result match the ground truth glyph visualization of the RTI velocity field?
Judge's Assessment: The ground truth shows a dense, structured glyph field on a y=64 slice with clear large-scale RTI roll-up patterns and a Viridis-colored magnitude colorbar on the right. The result image has a much sparser, more zoomed-in view with no visible colorbar, and it lacks the prominent banded/organized RTI structures seen in the ground truth, so the overall visualization goal is only partially met.
Goal 2
3/10
Criterion: Glyph Patterns: Do the arrow glyphs show similar orientation and spatial patterns as the ground truth?
Judge's Assessment: In the ground truth, glyph orientations form coherent vortical/undulating structures across the slice, with distinct regions (quieter top/bottom and complex mid-layer). In the result, orientations look more randomly scattered and do not reproduce the same large-scale swirl/roll patterns or the clear layered structure, indicating the slice/field view and/or sampling differs substantially.
Goal 3
6/10
Criterion: Glyph Appearance: Do the glyphs appear with similar uniform sizing as the ground truth?
Judge's Assessment: Both images show arrows with broadly uniform glyph sizing (no obvious magnitude-based scaling). However, the result appears to use fewer glyphs and thicker/longer-looking arrows relative to the frame (likely different zoom or scale), so while uniformity is present, the appearance is not closely matched.
Goal 4
2/10
Criterion: Color Mapping: Is the color distribution across glyphs visually similar to the ground truth?
Judge's Assessment: The ground truth uses Viridis (purple/blue to green/yellow) and includes a labeled magnitude colorbar; most high-magnitude regions appear green/yellow concentrated in the mixing layer. The result uses a different colormap appearance (blue/gray/orange tones rather than Viridis) and provides no colorbar, and the spatial distribution of colors does not resemble the ground truth.

Overall Assessment

The result only partially reproduces a velocity-glyph slice: glyphs are present and roughly uniformly sized, but the camera/framing and sampling density differ, the characteristic RTI vector-pattern structure is not matched, and the colormap/colorbar requirements are not met (non-Viridis look and no visible colorbar).

πŸ“Š Detailed Metrics

Visualization Quality
15/40
Output Generation
5/5
Efficiency
6/10
Completed in 89.09 seconds (very good)
PSNR
18.52 dB
SSIM
0.8695
LPIPS
0.2427
Input Tokens
335,799
Output Tokens
3,413
Total Tokens
339,212
Total Cost
$1.0586

πŸ“ rti-velocity_slices

28/45 (62.2%)

πŸ“‹ Task Description

Load the Rayleigh-Taylor instability velocity field from "rti-velocity_slices/data/rti-velocity_slices.vti" (VTI format, 128x128x128). Create three orthogonal slices: at x=64 (YZ-plane), y=64 (XZ-plane), and z=64 (XY-plane). Color all three slices by velocity magnitude using the 'Turbo' colormap. Add a color bar labeled 'Velocity Magnitude'. Use a white background. Set an isometric camera view that shows all three slices. Render at 1024x1024. Set the viewpoint parameters as: [200.0, 200.0, 200.0] to position; [63.5, 63.5, 63.5] to focal point; [0.0, 0.0, 1.0] to camera up direction. Save the visualization image as "rti-velocity_slices/results/{agent_mode}/rti-velocity_slices.png". (Optional, but must save if use paraview) Save the paraview state as "rti-velocity_slices/results/{agent_mode}/rti-velocity_slices.pvsm". (Optional, but must save if use pvpython script) Save the python script as "rti-velocity_slices/results/{agent_mode}/rti-velocity_slices.py". (Optional, but must save if use VTK) Save the cxx code script as "rti-velocity_slices/results/{agent_mode}/rti-velocity_slices.cxx" Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
17/30
Goals
3
Points/Goal
10
Goal 1
8/10
Criterion: Slice Count and Orientation: Are there exactly three perpendicular slices (one horizontal XY-plane and two vertical XZ and YZ planes), matching the ground truth arrangement?
Judge's Assessment: Ground truth shows three orthogonal slices (one horizontal XY and two vertical XZ/YZ) intersecting at the volume center. The result image also shows three perpendicular slices in an isometric-style view with the same general arrangement (a horizontal slice plus two vertical slices crossing). However, the framing is much tighter/zoomed-in and the slice extents/positioning are less clearly centered compared to the ground truth composition, making the overall layout match slightly less exact.
Goal 2
3/10
Criterion: Color Mapping: Are the slices colored using a Turbo-like colormap (blue to green to yellow to red) mapped to velocity magnitude, with a similar color distribution as the ground truth?
Judge's Assessment: Ground truth uses a Turbo-like colormap (deep blue β†’ cyan/green β†’ yellow β†’ red) with smooth gradients and includes a matching color bar. The result uses a very different palette (dominant greens with magenta/pink outlines and muted gray regions), which does not resemble Turbo. Additionally, no visible color bar labeled "Velocity Magnitude" is present in the result image, further diverging from the required mapping/presentation.
Goal 3
6/10
Criterion: Mixing Zone Pattern: Does the horizontal (XY) slice show a chaotic, high-velocity-magnitude mixing pattern in its center region, similar to the ground truth?
Judge's Assessment: In the ground truth, the horizontal (XY) slice exhibits a chaotic central mixing region with varied magnitudes (greens/yellows with localized higher-magnitude streaks/spots). The result’s horizontal slice does show a similarly complex, turbulent/mottled pattern across the plane, consistent with a mixing zone appearance. However, because the colormap and contrast differ substantially, the distribution and prominence of high-magnitude structures does not visually match the ground truth as well.

Overall Assessment

The result mostly gets the geometric requirement of three orthogonal slices, but it fails to match the required Turbo colormap and omits the labeled color bar, causing a major mismatch in the key visual encoding. The mixing-zone structure is present qualitatively on the horizontal slice, but its appearance is altered by the incorrect color mapping and different rendering contrast.

πŸ“Š Detailed Metrics

Visualization Quality
17/30
Output Generation
5/5
Efficiency
6/10
Completed in 81.73 seconds (very good)
PSNR
17.73 dB
SSIM
0.9033
LPIPS
0.1445
Input Tokens
347,568
Output Tokens
3,376
Total Tokens
350,944
Total Cost
$1.0933

πŸ“ rti-velocity_streakline

⚠️ LOW SCORE
12/45 (26.7%)

πŸ“‹ Task Description

Load the Rayleigh–Taylor instability velocity field time series from "rti-velocity_streakline/data/rti-velocity_streakline_{timestep}.nc", where "timestep" in {0030, 0031, 0032, 0033, 0034, 0035, 0036, 0037, 0038, 0039, 0040} (11 timesteps, NetCDF format, 128Γ—128Γ—128 grid each, with separate vx, vy, vz arrays). Construct the time-varying velocity field u(x,t) by merging vx, vy, vz into a single vector field named "velocity", and compute the velocity magnitude "magnitude" = |velocity| for coloring. Compute streaklines as a discrete approximation of continuous particle injection: continuously release particles from fixed seed points at every sub-timestep into the time-varying velocity field using the StreakLine filter. Apply TemporalShiftScale (scale=20) to extend particle travel time, and apply TemporalInterpolator with a sub-timestep interval of 0.25 (or smaller) to approximate continuous injection over time. Seed 26 static points along a line on the z-axis at x=64, y=64 (from z=20 to z=108). Use StaticSeeds=True, ForceReinjectionEveryNSteps=1 (reinjection at every sub-timestep), and set TerminationTime=200. Render the resulting streaklines as tubes with radius 0.3. Color the tubes by velocity magnitude ("magnitude") using the 'Cool to Warm (Extended)' colormap. Add a color bar for velocity magnitude. Use a white background. Set an isometric camera view and render at 1024Γ—1024. Set the viewpoint parameters as: [200.0, 200.0, 200.0] to position; [63.5, 63.5, 63.5] to focal point; [0.0, 0.0, 1.0] to camera up direction. Save the visualization image as "rti-velocity_streakline/results/{agent_mode}/rti-velocity_streakline.png". (Optional, but must save if use paraview) Save the paraview state as "rti-velocity_streakline/results/{agent_mode}/rti-velocity_streakline.pvsm". (Optional, but must save if use pvpython script) Save the python script as "rti-velocity_streakline/results/{agent_mode}/rti-velocity_streakline.py". (Optional, but must save if use VTK) Save the cxx code script as "rti-velocity_streakline/results/{agent_mode}/rti-velocity_streakline.cxx" Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
7/30
Goals
3
Points/Goal
10
Goal 1
2/10
Criterion: Streak Line Patterns: Do the streak lines show similar flow patterns and structures as the ground truth?
Judge's Assessment: Ground truth shows many kinked/looping streaklines with complex advection, including lateral excursions and tangled structure along the column. The result image is essentially a single straight vertical tube with almost no visible curvature or streakline evolution, indicating the streakline computation/advection pattern is not reproduced.
Goal 2
2/10
Criterion: Streak Line Coverage: Is the spatial extent and distribution of streak lines similar to the ground truth?
Judge's Assessment: In the ground truth, streaklines occupy a substantial 3D volume around the central region with many distinct paths and spread. The result has almost zero spatial spread (collapsed to one thin vertical line), missing the multiple seeded trajectories and the intended coverage along the z-axis injection line.
Goal 3
3/10
Criterion: Color Mapping: Is the color distribution along streak lines visually similar to the ground truth?
Judge's Assessment: Ground truth exhibits a clear cool-to-warm variation along different streak segments (blues through whites to reds) with substantial color diversity. The result is predominantly dark blue with only a small mid-section showing warmer colors; overall the color distribution and dynamic range along the streaklines do not match (also the colorbar placement/appearance differs, though a bar is present).

Overall Assessment

The result fails to reproduce the core streakline behavior: instead of a bundle of complex streaklines/tubes filling space, it shows an almost static straight vertical line with minimal variation. Color variation is limited and does not resemble the ground truth’s distribution, suggesting incorrect streakline injection/advection or rendering/selection issues.

πŸ“Š Detailed Metrics

Visualization Quality
7/30
Output Generation
5/5
Efficiency
0/10
Completed in 399.98 seconds (very slow)
PSNR
22.03 dB
SSIM
0.9831
LPIPS
0.0634
Input Tokens
712,154
Output Tokens
21,305
Total Tokens
733,459
Total Cost
$2.4560

πŸ“ save-transparent

❌ FAILED
0/35 (0.0%)

πŸ“‹ Task Description

I would like to use ParaView to visualize a dataset. Create a wavelet object and show it. Color the rendering by the variable β€˜RTData’. Render the wavelet as a surface. Hide the color bar. Next, set the layout size to be 300 pixels by 300 pixels. Next, move the camera with the following settings. The camera position should be [30.273897726939246, 40.8733980301544, 43.48927935675712]. The camera view up should be [-0.3634544237682163, 0.7916848767068606, -0.49105594165731975]. The camera parallel scale should be 17.320508075688775. Save a screenshot to the file β€œsave-transparent/results/{agent_mode}/save-transparent.png”, set the image resolution to 300x300, and set the background to transparent. (Optional, but must save if use paraview) Save the paraview state as β€œsave-transparent/results/{agent_mode}/save-transparent.pvsm”. (Optional, but must save if use python script) Save the python script as β€œsave-transparent/results/{agent_mode}/save-transparent.py”. Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
0/20
Goals
2
Points/Goal
10
Goal 1
0/10
Criterion: Object Creation: Is the wavelet object properly created and displayed in the scene? Looking similar to the GT image?
Judge's Assessment: Not evaluated
Goal 2
0/10
Criterion: Transparent Background: Is the screenshot saved with a properly transparent background instead of solid color?
Judge's Assessment: Not evaluated

Overall Assessment

No overall explanation available

πŸ“Š Detailed Metrics

Visualization Quality
0/20
Output Generation
5/5
Efficiency
0/10
No test result found
Input Tokens
156,748
Output Tokens
1,530
Total Tokens
158,278
Total Cost
$0.4932

πŸ“ shrink-sphere

⚠️ LOW SCORE
19/55 (34.5%)

πŸ“‹ Task Description

Create a default sphere and then hide it. Create a shrink filter from the sphere. Double the sphere's theta resolution. Divide the shrink filter's shrink factor in half. Extract a wireframe from the sphere. Group the shrink filter and wireframe together and show them. Save a screenshot of the result in the filename "shrink-sphere/results/{agent_mode}/shrink-sphere.png". The rendered view and saved screenshot should be 1920 x 1080 pixels and have a white background. (Optional, but must save if use paraview) Save the paraview state as "shrink-sphere/results/{agent_mode}/shrink-sphere.pvsm". (Optional, but must save if use python script) Save the python script as "shrink-sphere/results/{agent_mode}/shrink-sphere.py". Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
9/40
Goals
4
Points/Goal
10
Goal 1
3/10
Criterion: Sphere Creation and Resolution: Is the sphere created with doubled theta resolution providing higher geometric detail and smoother curvature?
Judge's Assessment: Ground truth shows a full sphere with clearly visible triangular tessellation and a smooth, evenly distributed mesh (consistent with increased theta resolution). The result image shows only a partial, clipped-looking shaded object (bottom portion visible) with far less evident tessellation detail, making it impossible to confirm the doubled theta resolution and not matching the full-sphere appearance.
Goal 2
2/10
Criterion: Shrink Filter Application: Is the shrink filter properly applied with halved shrink factor creating visible separation between mesh elements?
Judge's Assessment: In the ground truth, shrink produces many separated shrunken triangular elements (dark/gray facets) clearly detached within the wireframe. In the result, there is no clear per-cell separation; it appears as a mostly continuous shaded surface with minimal visible gaps, so the shrink filter effect (and halved shrink factor) is not properly represented compared to the reference.
Goal 3
1/10
Criterion: Dual Representation: Are both the wireframe sphere and shrink filter results simultaneously visible and properly grouped together?
Judge's Assessment: Ground truth simultaneously shows a wireframe sphere plus the shrunken elements overlaid/grouped. The result does not show an accompanying wireframe representation at all and only displays a single shaded surface fragment, so the dual representation/grouped display requirement is not met.
Goal 4
3/10
Criterion: Visual Quality: Does the visualization clearly show the contrast between the wireframe structure and the shrunken elements with appropriate white background?
Judge's Assessment: Both images have a white background, but the ground truth has strong visual contrast between thin wireframe lines and distinct shrunken facets across the entire sphere. The result is heavily washed out/overexposed near the top with only a dark band at the bottom and lacks the intended wireframe-vs-shrunken contrast and complete object framing.

Overall Assessment

The result does not match the expected visualization: it shows only a partial shaded geometry with no visible wireframe overlay and no clear shrink-separated elements. While the background is white, the composition, visibility of both representations, and shrink effect diverge substantially from the ground truth full-sphere wireframe + shrunken-cells appearance.

πŸ“Š Detailed Metrics

Visualization Quality
9/40
Output Generation
5/5
Efficiency
5/10
Completed in 104.91 seconds (good)
Input Tokens
311,602
Output Tokens
4,532
Total Tokens
316,134
Total Cost
$1.0028

πŸ“ solar-plume

⚠️ LOW SCORE
14/55 (25.5%)

πŸ“‹ Task Description

Task: Load the solar plume dataset from "solar-plume/data/solar-plume_126x126x512_float32_scalar3.raw", the information about this dataset: solar-plume (Vector) Data Scalar Type: float Data Byte Order: little Endian Data Extent: 126x126x512 Number of Scalar Components: 3 Data loading is very important, make sure you correctly load the dataset according to their features. Add a "stream tracer" filter under the solar plume data to display streamline, set the "Seed type" to "Point Cloud" and set the center of point cloud to 3D position [50, 50, 320] with a radius 30, then hide the point cloud sphere. Add a "tube" filter under the "stream tracer" filter to enhance the streamline visualization. Set the radius to 0.5. In the pipeline browser panel, hide everything except the "tube" filter. Please think step by step and make sure to fulfill all the visualization goals mentioned above. Set the viewpoint parameters as: [62.51, -984.78, 255.45] to position; [62.51, 62.46, 255.45] to focal point; [0, 0, 1] to camera up direction. Use a white background. Find an optimal view. Render at 1280x1280. Do not show a color bar or coordinate axes. Save the visualization image as "solar-plume/results/{agent_mode}/solar-plume.png". (Optional, but must save if use paraview) Save the paraview state as "solar-plume/results/{agent_mode}/solar-plume.pvsm". (Optional, but must save if use pvpython script) Save the python script as "solar-plume/results/{agent_mode}/solar-plume.py". (Optional, but must save if use VTK) Save the cxx code script as "solar-plume/results/{agent_mode}/solar-plume.cxx" Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
6/40
Goals
4
Points/Goal
10
Goal 1
2/10
Criterion: Overall Visualization Goal: Does the result match the ground truth streamline visualization of solar-plume flow structures?
Judge's Assessment: Ground truth shows a dense bundle of many tube streamlines forming a tall plume with complex looping structures near the top and midsection. The result image shows essentially a single thin vertical line segment in the center with no visible plume-like bundle, so the intended streamline/tube visualization is largely missing.
Goal 2
1/10
Criterion: Streamline Patterns: Do the streamlines show similar flow patterns and structures as the ground truth, particularly in the plume region?
Judge's Assessment: In the ground truth, streamlines curl, arc outward, and form intricate loops around the plume region, clearly indicating flow structure. In the result, there is no comparable curved/looping patternβ€”only a straight vertical featureβ€”so the plume flow patterns are not reproduced.
Goal 3
1/10
Criterion: Streamline Coverage: Is the spatial distribution and density of streamlines similar to the ground truth?
Judge's Assessment: Ground truth has broad spatial coverage: many streamlines distributed around the plume, extending high and with side arcs. The result has almost zero coverage/density (one central line), indicating the seeding/stream tracing output is not comparable to the reference.
Goal 4
2/10
Criterion: Visual Appearance: Do the streamline tubes appear similar in thickness and visibility to the ground truth?
Judge's Assessment: Ground truth tubes have visible thickness (tube radius effect) and strong visibility/contrast. The result’s feature is extremely thin and minimal, not resembling tube-rendered streamlines. Additionally, the result includes a visible coordinate axes triad (bottom-left), which should be hidden.

Overall Assessment

The result does not match the expected solar-plume tube-streamline visualization: the characteristic dense, looping plume streamlines are absent, coverage is far too sparse, and tube appearance is not achieved. The presence of coordinate axes also violates the rendering requirements.

πŸ“Š Detailed Metrics

Visualization Quality
6/40
Output Generation
5/5
Efficiency
3/10
Completed in 144.08 seconds (good)
Input Tokens
578,170
Output Tokens
5,640
Total Tokens
583,810
Total Cost
$1.8191

πŸ“ stream-glyph

⚠️ LOW SCORE
24/55 (43.6%)

πŸ“‹ Task Description

I would like to use ParaView to visualize a dataset. Read in the file named "stream-glyph/data/stream-glyph.ex2". Trace streamlines of the V data array seeded from a default point cloud. Render the streamlines with tubes. Add cone glyphs to the streamlines. Color the streamlines and glyphs by the Temp data array. View the result in the +X direction. Save a screenshot of the result in the filename "stream-glyph/results/{agent_mode}/stream-glyph.png". The rendered view and saved screenshot should be 1920 x 1080 pixels. (Optional, but must save if use paraview) Save the paraview state as "stream-glyph/results/{agent_mode}/stream-glyph.pvsm". (Optional, but must save if use python script) Save the python script as "stream-glyph/results/{agent_mode}/stream-glyph.py". Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
13/40
Goals
4
Points/Goal
10
Goal 1
3/10
Criterion: Streamline Generation: Are streamlines properly traced following the V variable flow field with appropriate seeding from the point cloud?
Judge's Assessment: Ground truth shows many streamlines seeded from a point cloud forming tall looping arcs (a bundle rising and curving over the domain). The result image shows only a small, compact cluster near the center with no clearly traceable long streamlines; it looks more like a few short paths or glyphs rather than a full streamline set. Overall streamline generation and/or seeding density/extent does not match.
Goal 2
2/10
Criterion: Tube and Glyph Rendering: Are streamlines rendered as tubes with cone glyphs properly attached showing flow direction and magnitude?
Judge's Assessment: In the ground truth, streamlines are clearly rendered as tubes and have many small cone glyphs distributed along the tubes indicating direction. In the result, large cone-like shapes dominate a narrow band, and tube-like streamlines are not clearly visible; glyph placement/scale is very different (few very large cones rather than many small cones along tubes). This does not match the required tube+cone-on-streamline appearance.
Goal 3
5/10
Criterion: Temperature Color Mapping: Are both streamlines and glyphs correctly colored by the Temp variable with appropriate color scaling?
Judge's Assessment: Both images use a blue-to-red temperature-like colormap (blue upper/cool, red lower/hot). However, because the result lacks the correct tube streamline geometry and has oversized glyphs, it is hard to confirm that both streamlines and glyphs are correctly and consistently colored by Temp with similar scaling as the ground truth. The general color trend is present but fidelity is only partial.
Goal 4
3/10
Criterion: View Configuration: Is the visualization displayed from the correct +x view direction providing clear visibility of the flow patterns and structures?
Judge's Assessment: Ground truth is viewed from +X, producing a characteristic arching bundle with depth consistent with that viewpoint. The result appears closer to a different orientation (more front-on to a cylinder) and includes a visible semi-transparent cylindrical surface that is not present in the ground truth. The camera/view configuration does not match the +X reference view.

Overall Assessment

The result does not resemble the ground truth streamline-tube-with-cone-glyph visualization: streamline coverage/length is far too limited, tubes are not clearly present, cone glyphs are incorrectly scaled/distributed, and the camera orientation and extra visible geometry (cylinder) differ substantially. Only the general blue-to-red temperature coloring trend partially matches.

πŸ“Š Detailed Metrics

Visualization Quality
13/40
Output Generation
5/5
Efficiency
6/10
Completed in 85.22 seconds (very good)
Input Tokens
370,459
Output Tokens
3,057
Total Tokens
373,516
Total Cost
$1.1572

πŸ“ subseries-of-time-series

❌ FAILED
0/45 (0.0%)

πŸ“‹ Task Description

Read the file "subseries-of-time-series/data/subseries-of-time-series.ex2". Load two element blocks: the first is called 'Unnamed block ID: 1 Type: HEX', the second is called 'Unnamed block ID: 2 Type: HEX'. Next, slice this object with a plane with origin at [0.21706008911132812, 4.0, -5.110947132110596] and normal direction [1.0, 0.0, 0.0]. The plane should have no offset. Next, save this time series to a collection of .vtm files. The base file name for the time series is "subseries-of-time-series/results/{agent_mode}/canslices.vtm" and the suffix is '_%d'. Only save time steps with index between 10 and 20 inclusive, counting by 3. Next, load the files "subseries-of-time-series/results/{agent_mode}/canslices_10.vtm", "subseries-of-time-series/results/{agent_mode}/canslices_13.vtm", "subseries-of-time-series/results/{agent_mode}/canslices_16.vtm", and "subseries-of-time-series/results/{agent_mode}/canslices_19.vtm" in multi-block format. Finally, show the multi-block data set you just loaded. Save a screenshot to the file "subseries-of-time-series/results/{agent_mode}/subseries-of-time-series.png". (Optional, but must save if use paraview) Save the paraview state as "subseries-of-time-series/results/{agent_mode}/subseries-of-time-series.pvsm". (Optional, but must save if use python script) Save the python script as "subseries-of-time-series/results/{agent_mode}/subseries-of-time-series.py". Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
0/30
Goals
3
Points/Goal
10
Goal 1
0/10
Criterion: Data Loading and Block Selection: Are the specified element blocks properly loaded and the slice plane correctly applied?
Judge's Assessment: Not evaluated
Goal 2
0/10
Criterion: Multi-block Loading: Are the exported VTM files successfully loaded back as a multi-block dataset?
Judge's Assessment: Not evaluated
Goal 3
0/10
Criterion: Final Visualization: Is the multi-block dataset properly displayed showing the sliced geometry from the time series?
Judge's Assessment: Not evaluated

Overall Assessment

No overall explanation available

πŸ“Š Detailed Metrics

Visualization Quality
0/30
Output Generation
5/5
Efficiency
5/10
Completed in 148.65 seconds (good)
Input Tokens
303,609
Output Tokens
6,168
Total Tokens
309,777
Total Cost
$1.0033

πŸ“ supernova_isosurface

⚠️ LOW SCORE
21/45 (46.7%)

πŸ“‹ Task Description

Task: Load the supernova dataset from "supernova_isosurface/data/supernova_isosurface_256x256x256_float32.raw", the information about this dataset: supernova (Scalar) Data Scalar Type: float Data Byte Order: little Endian Data Spacing: 1x1x1 Data Extent: 256x256x256 Data loading is very important, make sure you correctly load the dataset according to their features. Then visualize it and extract two isosurfaces. One of them use color red, showing areas with low density (isovalue 40 and opacity 0.2), while the other use color light blue, showing areas with high density (isovalue 150 and opacity 0.4). Please think step by step and make sure to fulfill all the visualization goals mentioned above. Only make the two isosurfaces visible. Use a white background. Find an optimal view. Render at 1280x1280. Do not show a color bar or coordinate axes. Set the viewpoint parameters as: [567.97, 80.17, 167.28] to position; [125.09, 108.83, 121.01] to focal point; [-0.11, -0.86, 0.50] to camera up direction. Save the visualization image as "supernova_isosurface/results/{agent_mode}/supernova_isosurface.png". (Optional, but must save if use paraview) Save the paraview state as "supernova_isosurface/results/{agent_mode}/supernova_isosurface.pvsm". (Optional, but must save if use pvpython script) Save the python script as "supernova_isosurface/results/{agent_mode}/supernova_isosurface.py". (Optional, but must save if use VTK) Save the cxx code script as "supernova_isosurface/results/{agent_mode}/supernova_isosurface.cxx" Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
16/30
Goals
3
Points/Goal
10
Goal 1
5/10
Criterion: Overall Visualization Goal: How well does the result achieve the overall goal of showing the supernova structure with two distinct isosurfaces representing different density regions?
Judge's Assessment: The ground truth shows a large, detailed light-blue high-density isosurface filling much of the volume, with a surrounding translucent red low-density shell. The result image does show two translucent surfaces, but the overall appearance is quite different: the blue structure is much smoother/less detailed and looks more like a single rounded mass rather than the highly turbulent, filamentary interior seen in the ground truth. The framing/zoom also differs substantially (result is more zoomed out with more white margin), reducing visibility of internal structure. Overall, the two-isosurface concept is present but the supernova structure does not match well.
Goal 2
7/10
Criterion: Does the red isosurface show low density areas (outside regions) with lower opacity?
Judge's Assessment: A translucent red outer isosurface is present in the result and generally behaves like a low-density enclosing shell. Its opacity appears low (consistent with ~0.2) and it surrounds the blue surface similarly to the ground truth. However, the red shell in the result looks thicker/more uniformly tinted and less like the subtle outer boundary seen in the ground truth, suggesting differences in isovalue/opacity or rendering settings.
Goal 3
4/10
Criterion: Does the blue isosurface show high density areas (inside regions) with higher opacity?
Judge's Assessment: The high-density (blue) isosurface in the ground truth is a complex, highly textured/filamentary structure and clearly reads as the denser interior. In the result, the blue surface appears grayish/darker and much more homogeneous and smooth, with significantly reduced fine structure. This makes it less convincing as the same high-density isosurface and suggests the isovalue, shading, or even the extracted surface may not match the ground truth.

Overall Assessment

The result captures the basic requirement of two nested translucent isosurfaces on a white background, but it deviates notably from the ground truth in the blue high-density surface’s color/opacity impression and, most importantly, the amount of visible internal turbulent detail and the overall camera framing. The red low-density shell is closer but still not an excellent match.

πŸ“Š Detailed Metrics

Visualization Quality
16/30
Output Generation
5/5
Efficiency
0/10
No test result found
PSNR
25.13 dB
SSIM
0.9804
LPIPS
0.0415
Input Tokens
1,884,255
Output Tokens
20,268
Total Tokens
1,904,523
Total Cost
$5.9568

πŸ“ supernova_streamline

⚠️ LOW SCORE
22/45 (48.9%)

πŸ“‹ Task Description

Load the Supernova velocity vector field from "supernova_streamline/data/supernova_streamline_100x100x100_float32_scalar3.raw", the information about this dataset: Supernova Velocity (Vector) Data Scalar Type: float Data Byte Order: Little Endian Data Extent: 100x100x100 Number of Scalar Components: 3 Data loading is very important, make sure you correctly load the dataset according to their features. Create streamlines using a "Stream Tracer" filter with "Point Cloud" seed type. Set the seed center to [50, 50, 50], with 200 seed points and a radius of 45.0. Set maximum streamline length to 100.0. Add a "Tube" filter on the stream tracer. Set tube radius to 0.3 with 12 sides. Color the tubes by Vorticity magnitude using a diverging colormap with the following RGB control points: - Value 0.0 -> RGB(0.231, 0.298, 0.753) (blue) - Value 0.05 -> RGB(0.865, 0.865, 0.865) (white) - Value 0.5 -> RGB(0.706, 0.016, 0.149) (red) Show the dataset bounding box as an outline (black). In the pipeline browser panel, hide the stream tracer and only show the tube filter and the outline. Use a white background. Render at 1280x1280. Set the viewpoint parameters as: [41.38, 73.91, -282.0] to position; [49.45, 49.50, 49.49] to focal point; [0.01, 1.0, 0.07] to camera up direction. Save the visualization image as "supernova_streamline/results/{agent_mode}/supernova_streamline.png". (Optional, but must save if use paraview) Save the paraview state as "supernova_streamline/results/{agent_mode}/supernova_streamline.pvsm". (Optional, but must save if use pvpython script) Save the python script as "supernova_streamline/results/{agent_mode}/supernova_streamline.py". (Optional, but must save if use VTK) Save the cxx code script as "supernova_streamline/results/{agent_mode}/supernova_streamline.cxx" Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
14/30
Goals
3
Points/Goal
10
Goal 1
7/10
Criterion: Central Structure: Is there a dense, chaotic cluster of streamlines near the center of the volume, matching the ground truth?
Judge's Assessment: Ground truth shows a very dense, chaotic/tangled core of stream tubes near the volume center with many overlapping curved trajectories. The result image does contain a central knot of streamlines, but it is noticeably less dense and less spatially spread than the ground truth core, with fewer visible tubes contributing to the central β€˜burst’ appearance.
Goal 2
4/10
Criterion: Radial Extensions: Are there long, straight streamline tubes extending radially outward from the central region, similar to the ground truth?
Judge's Assessment: In the ground truth, there are many long, straight radial tubes shooting outward in all directions, reaching close to the bounding box. In the result, only a limited number of long outward extensions are present (a few prominent rays), and they are not as numerous, as uniformly radial, or as long as in the ground truth; many streamlines remain relatively short/curved around the center instead of forming the strong starburst pattern.
Goal 3
3/10
Criterion: Color Mapping: Are the tubes colored by vorticity magnitude using a blue-white-red diverging colormap, with warm colors concentrated near the center and cool colors on the extended lines?
Judge's Assessment: Ground truth uses a clear blue-white-red diverging map with strong warm (red) vorticity concentrated in the central region and cooler blues on the long outer tubes. The result is dominated by dark blue coloring almost everywhere, with very little visible white/red near the core, indicating the vorticity-based diverging mapping (or its range) does not match the ground truth appearance; the warm center emphasis is largely missing.

Overall Assessment

The result captures the existence of a central streamline cluster, but it under-represents the strong radial starburst extensions and largely fails to reproduce the intended vorticity-based blue-white-red diverging coloration with a warm central core. Overall it only partially matches the key visual characteristics of the ground truth.

πŸ“Š Detailed Metrics

Visualization Quality
14/30
Output Generation
5/5
Efficiency
3/10
Completed in 177.06 seconds (good)
PSNR
16.00 dB
SSIM
0.8472
LPIPS
0.2697
Input Tokens
587,214
Output Tokens
7,698
Total Tokens
594,912
Total Cost
$1.8771

πŸ“ tangaroa_streamribbon

30/55 (54.5%)

πŸ“‹ Task Description

Task: Load the tangaroa dataset from "tangaroa_streamribbon_300x180x120_float32_scalar3.raw", the information about this dataset: tangaroa (Vector) Data Scalar Type: float Data Byte Order: little Endian Data Extent: 300x180x120 Number of Scalar Components: 3 Data loading is very important, make sure you correctly load the dataset according to their features. Apply "streamline tracer" filter, set the "Seed Type" to point cloud, turn off the "show sphere", set the center to [81.6814, 80.708, 23.5093], and radius to 29.9 Add "Ribbon" filter to the streamline tracer results and set width to 0.3, set the Display representation to Surface. In pipeline browser panel, hide everything except the ribbon filter results. Please think step by step and make sure to fulfill all the visualization goals mentioned above. Use a white background. Find an optimal view. Render at 1280x1280. Do not show a color bar or coordinate axes. Set the viewpoint parameters as: [372.27, 278.87, 214.44] to position; [169.85, 76.46, 12.02] to focal point; [-0.41, 0.82, -0.41] to camera up direction. Save the visualization image as "tangaroa_streamribbon/results/{agent_mode}/tangaroa_streamribbon.png". (Optional, but must save if use paraview) Save the paraview state as "tangaroa_streamribbon/results/{agent_mode}/tangaroa_streamribbon.pvsm". (Optional, but must save if use pvpython script) Save the python script as "tangaroa_streamribbon/results/{agent_mode}/tangaroa_streamribbon.py". (Optional, but must save if use VTK) Save the cxx code script as "tangaroa_streamribbon/results/{agent_mode}/tangaroa_streamribbon.cxx" Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
25/40
Goals
4
Points/Goal
10
Goal 1
7/10
Criterion: Overall Visualization Goal: Does the result match the ground truth visualization of tangaroa flow structures using ribbon surfaces?
Judge's Assessment: Both ground truth and result show a dense bundle of streamline-derived ribbon/line-like structures on a white background, forming a turbulent knot near the upper-left and elongated downstream strands toward the lower-right. The overall composition and camera orientation are broadly similar, but the result looks more like thin streamlines than ribbon surfaces (less surface shading/width), and the coloring differs substantially (ground truth has clear blue/orange variation; result is mostly gray/black).
Goal 2
7/10
Criterion: Flow Surface Patterns: Do the ribbon surfaces show similar flow patterns and structures as the ground truth?
Judge's Assessment: The main flow pattern matches: a recirculating/chaotic core with many loops and crossings, plus a coherent downstream tail of mostly parallel trajectories. However, the ground truth exhibits a richer, more structured ribbon appearance and clearer separation of strands, while the result appears more uniform and slightly different in local clustering (the core looks a bit more compact and less volumetric).
Goal 3
6/10
Criterion: Surface Coverage: Is the spatial distribution and coverage of the flow surfaces similar to the ground truth?
Judge's Assessment: Spatial coverage is similar in that both images occupy the same diagonal region with a long downstream extension, but the result covers less apparent thickness/extent of the bundle and has fewer prominent outer ribbons/strands compared to the ground truth’s broader envelope. The downstream tail in the result also appears somewhat sparser and more narrowly confined.
Goal 4
5/10
Criterion: Visual Appearance: Do the ribbon surfaces appear similar in width and structure to the ground truth?
Judge's Assessment: The ground truth clearly reads as ribbons with perceptible width and color variation along the surfaces. The result looks much thinnerβ€”closer to polylines/streamlinesβ€”with minimal ribbon surface cues (little to no visible band width or lighting). Color mapping is also muted/monochrome versus the ground truth’s stronger diverging colors, reducing similarity in visual appearance.

Overall Assessment

The result captures the general flow geometry (turbulent core + elongated downstream streaks) and approximate viewpoint, but it deviates notably in rendering: it lacks the clear ribbon surface width/lighting and the characteristic blue–orange coloring seen in the ground truth. Coverage is somewhat reduced, making the overall match moderate rather than close.

πŸ“Š Detailed Metrics

Visualization Quality
25/40
Output Generation
5/5
Efficiency
0/10
No test result found
Input Tokens
1,351,006
Output Tokens
15,986
Total Tokens
1,366,992
Total Cost
$4.2928

πŸ“ tgc-velocity_contour

❌ FAILED
0/55 (0.0%)

πŸ“‹ Task Description

Load the turbulence-gravity-cooling velocity field dataset from "tgc-velocity_contour/data/tgc-velocity_contour.vti" (VTI format, 64x64x64). Extract a slice at z=32 and color it by velocity magnitude using 'Viridis (matplotlib)' colormap. Also add contour lines of velocity magnitude on the same slice at values [0.3, 0.6, 0.9, 1.2] using the Contour filter on the slice output. Display contour lines in white. Add a color bar labeled 'Velocity Magnitude'. Light gray background (RGB: 0.9, 0.9, 0.9). Top-down camera. Render at 1024x1024. Set the viewpoint parameters as: [31.5, 31.5, 100.0] to position; [31.5, 31.5, 32.0] to focal point; [0.0, 1.0, 0.0] to camera up direction. Save the visualization image as "tgc-velocity_contour/results/{agent_mode}/tgc-velocity_contour.png". (Optional, but must save if use paraview) Save the paraview state as "tgc-velocity_contour/results/{agent_mode}/tgc-velocity_contour.pvsm". (Optional, but must save if use pvpython script) Save the python script as "tgc-velocity_contour/results/{agent_mode}/tgc-velocity_contour.py". (Optional, but must save if use VTK) Save the cxx code script as "tgc-velocity_contour/results/{agent_mode}/tgc-velocity_contour.cxx" Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
0/40
Goals
4
Points/Goal
10
Goal 1
2/10
Criterion: Overall Visualization Goal: Does the result match the ground truth slice and contour visualization of the TGC velocity field?
Judge's Assessment: Ground truth shows a z=32 slice colored by velocity magnitude (Viridis) with white contour lines overlaid and a labeled color bar on a light gray background. The result image instead shows mostly empty light-gray space with a few sparse blue wireframe triangles near the corners, no filled slice, no Viridis scalar coloring, and no color bar/label. The overall intended slice+contour visualization is not achieved.
Goal 2
0/10
Criterion: Slice Pattern: Does the colored slice show similar patterns and structures as the ground truth?
Judge's Assessment: The ground truth slice contains coherent smooth scalar-field structures across the full square slice. The result does not show the slice scalar field at all (only partial wireframe geometry), so the slice pattern cannot match.
Goal 3
1/10
Criterion: Contour Lines: Are the contour lines positioned and shaped similarly to the ground truth?
Judge's Assessment: Ground truth has multiple continuous white contour isolines spanning the slice. The result has no visible white contours; only a few wireframe mesh fragments are present. Contour placement/shape does not match the expected isolines.
Goal 4
0/10
Criterion: Color Mapping: Is the color distribution on the slice visually similar to the ground truth?
Judge's Assessment: Ground truth uses Viridis with a visible color distribution and a scalar bar. The result contains no scalar colormapping (no Viridis field rendering) and no color bar, so the color mapping does not match at all.

Overall Assessment

The result fails to reproduce the required colored z-slice with overlaid white contours and color bar. It appears to be an incorrect representation (partial wireframe geometry) with the main scalar slice visualization missing, leading to no meaningful match to the ground truth in patterns, contours, or colormapping.

πŸ“Š Detailed Metrics

Visualization Quality
3/40
Output Generation
5/5
Efficiency
0/10
No test result found
PSNR
15.60 dB
SSIM
0.8911
LPIPS
0.2403
Input Tokens
1,412,203
Output Tokens
15,391
Total Tokens
1,427,594
Total Cost
$4.4675

πŸ“ time-varying

⚠️ LOW SCORE
13/55 (23.6%)

πŸ“‹ Task Description

Read the dataset in the file "time-varying/data/time-varying.ex2", and color the data by the EQPS variable. Viewing in the +y direction, play an animation through the time steps, with visible color bar legend. Rescale the data range to last time step, and play the animation again. Create a second linked render view to the right of the first, applying a temporal interpolator to the second view. Play the animation simultaneously in both views, and save the animation of both views in "time-varying/results/{agent_mode}/time-varying.avi". Print the following statistics: average value of EQPS over all locations and all time steps, average value of EQPS over all locations in the first half of the time steps, average value of EQPS over all locations in the even numbered time steps, and variance of EQPS over all locations and all the time steps. Save the last frame of the visualization image as "time-varying/results/{agent_mode}/time-varying.png". (Optional, but must save if use paraview) Save the paraview state as "time-varying/results/{agent_mode}/time-varying.pvsm". (Optional, but must save if use python script) Save the python script as "time-varying/results/{agent_mode}/time-varying.py". Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
8/40
Goals
4
Points/Goal
10
Goal 1
2/10
Criterion: Temporal Animation Quality: Does the animation smoothly progress through all time steps showing the evolution of the EQPS variable over time?
Judge's Assessment: The ground-truth shows the dataset geometry (a cap-like structure) with time-varying EQPS coloring. The result image shows essentially no visible dataset/geometry in the view (only background/axes and a colorbar), so there is no evidence of a properly rendered time progression or smooth animation through time steps. At best, the presence of a colorbar suggests an attempt at animation, but the actual evolving field is not visible.
Goal 2
0/10
Criterion: Dual View Configuration: Are both render views properly configured with the second view showing temporal interpolation effects compared to the first?
Judge's Assessment: The task requires two linked side-by-side render views, with the right view using a temporal interpolator to show interpolation effects relative to the left view. The result image shows only a single view (no split layout, no second viewport), so the dual-view configuration and temporal interpolation comparison are not present.
Goal 3
4/10
Criterion: Color Mapping and Legend: Is the EQPS variable properly color-mapped with an appropriate color bar legend visible throughout the animation?
Judge's Assessment: A colorbar legend is visible in the result (with a blue-to-red ramp and scientific-notation ticks), which partially matches the requirement to show a legend. However, the EQPS color mapping cannot be validated against the ground truth because the actual colored data surface is not visible at all in the result; additionally the shown range is extremely small (e-38 order), which does not visually correspond to the ground-truth appearance.
Goal 4
2/10
Criterion: View Direction and Layout: Is the +y direction view properly set and are both views arranged side-by-side in the correct layout configuration?
Judge's Assessment: The ground-truth view is a clear +y-direction view of the object with the geometry centered and visible. The result does not show the object, and the framing/layout does not match (no side-by-side views). While axes are present, the camera/view direction and composition cannot be confirmed as +y given the missing geometry.

Overall Assessment

Compared to the ground truth, the result largely fails to reproduce the key visualization outputs: the dataset geometry and EQPS field are not visible, there is no dual linked view with temporal interpolation, and the +y view/layout is not matched. The only partially satisfied element is the presence of a colorbar legend, but without visible colored data it cannot be considered correct.

πŸ“Š Detailed Metrics

Visualization Quality
8/40
Output Generation
5/5
Efficiency
0/10
No test result found
Input Tokens
1,140,598
Output Tokens
25,007
Total Tokens
1,165,605
Total Cost
$3.7969

πŸ“ tornado

39/45 (86.7%)

πŸ“‹ Task Description

Load the Tornado vector field from "tornado/data/tornado_64x64x64_float32_scalar3.raw", the information about this dataset: Tornado (Vector) Data Scalar Type: float Data Byte Order: Little Endian Data Extent: 64x64x64 Number of Scalar Components: 3 Data loading is very important, make sure you correctly load the dataset according to their features. Create a streamline visualization using a "Stream Tracer" filter with "Point Cloud" seed type. Set the seed center to [31.5, 31.5, 47.25], radius 12.6, and maximum streamline length to 512.0. Add a "Tube" filter (radius 0.25) on the stream tracer. Color the tubes by Velocity magnitude using the 'Cool to Warm (Diverging)' colormap. Also display the stream tracer directly with line width 5.0 and "Render Lines As Tubes" enabled. Add a "Glyph" filter on the original data using Arrow glyph type. Orient arrows by the Velocity vector and scale by Velocity magnitude with a scale factor of 25.0. Set maximum number of sample points to 2500. Color glyphs by Velocity magnitude using the same colormap. Add an "Outline" filter to display the dataset bounding box (black). Use a white background (RGB: 1.0, 1.0, 1.0). Find an optimal view. Render at 1280x1280. Show both color bar and coordinate axes. Set the viewpoint parameters as: [142.01, -36.46, 93.96] to position; [31.5, 31.5, 31.5] to focal point; [-0.35, 0.25, 0.90] to camera up direction. Save the visualization image as "tornado/results/{agent_mode}/tornado.png". (Optional, but must save if use paraview) Save the paraview state as "tornado/results/{agent_mode}/tornado.pvsm". (Optional, but must save if use pvpython script) Save the python script as "tornado/results/{agent_mode}/tornado.py". (Optional, but must save if use VTK) Save the cxx code script as "tornado/results/{agent_mode}/tornado.cxx" Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
26/30
Goals
3
Points/Goal
10
Goal 1
9/10
Criterion: Vortex Structure: Is a funnel-shaped vortex core visible with streamlines spiraling around a central vertical axis, matching the ground truth?
Judge's Assessment: The result shows a clear tornado-like funnel with streamlines/tubes tightly spiraling around a central vertical core and widening into a broad rotating cap near the top, matching the ground-truth vortex structure very well. Minor differences are limited to small variations in streamline density/placement, but the overall funnel geometry and spiral motion are essentially the same.
Goal 2
9/10
Criterion: Glyph Presence: Are arrow glyphs distributed throughout the volume showing velocity direction, similar to the ground truth?
Judge's Assessment: Arrow glyphs are clearly present and distributed throughout the volume in the result, including around the outer regions and near the core, similar to the ground truth. Density and sampling appear very close; any differences are subtle (slightly different local clustering/visibility), but the requirement is strongly met.
Goal 3
8/10
Criterion: Color Mapping: Are both the streamline tubes and arrow glyphs colored by velocity magnitude using a blue-to-red diverging colormap, matching the ground truth color distribution?
Judge's Assessment: Both tubes/streamlines and glyphs in the result use a blue-to-red diverging scheme consistent with 'Cool to Warm', with blue in lower-magnitude regions and red/orange in higher-magnitude areas near the upper swirling ring and parts of the core, similar to the ground truth. The main discrepancy is the colorbar/legend presentation: the result’s colorbar appears larger and its tick labeling/scale visibility differs (and looks less like the ground-truth annotated bar), though the spatial color distribution on the data matches well.

Overall Assessment

Overall, the result is an excellent match to the ground truth: the funnel-shaped vortex with spiraling streamlines is well reproduced, glyph arrows are present and volumetrically distributed, and the diverging cool-to-warm magnitude coloring is consistent. Minor deviations are mainly in legend/colorbar formatting and slight density/visibility differences.

πŸ“Š Detailed Metrics

Visualization Quality
26/30
Output Generation
5/5
Efficiency
8/10
Completed in 139.36 seconds (good)
PSNR
18.14 dB
SSIM
0.8650
LPIPS
0.1337
Total Cost
$0.0018

πŸ“ twoswirls_streamribbon

30/45 (66.7%)

πŸ“‹ Task Description

Load the Two Swirls vector field from "twoswirls_streamribbon/data/twoswirls_streamribbon_64x64x64_float32_scalar3.raw", the information about this dataset: Two Swirls (Vector) Data Scalar Type: float Data Byte Order: Little Endian Data Extent: 64x64x64 Number of Scalar Components: 3 Data loading is very important, make sure you correctly load the dataset according to their features. Create two stream ribbons using "Stream Tracer" filters with "Line" seed type (resolution 25 points each), and apply a "Ribbon" filter (width 2.5) to each: - Stream Ribbon 1: Line seed from [16, 10, 32] to [16, 54, 32]. Ribbon colored solid green (RGB: 0.2, 0.7, 0.3) with opacity 0.35. - Stream Ribbon 2: Line seed from [48, 10, 32] to [48, 54, 32]. Ribbon colored solid blue (RGB: 0.2, 0.4, 0.85) with opacity 0.35. Show the dataset bounding box as an outline (black, opacity 0.3). In the pipeline browser panel, hide all stream tracers and only show the ribbon filters and the outline. Use a white background (RGB: 1.0, 1.0, 1.0). Find an optimal view. Render at 1280x1280. Do not show a color bar or coordinate axes. Set the viewpoint parameters as: [30.51, -154.18, 144.99] to position; [30.51, 31.5, 30.91] to focal point; [0.0, 0.53, 0.85] to camera up direction. Save the visualization image as "twoswirls_streamribbon/results/{agent_mode}/twoswirls_streamribbon.png". (Optional, but must save if use paraview) Save the paraview state as "twoswirls_streamribbon/results/{agent_mode}/twoswirls_streamribbon.pvsm". (Optional, but must save if use pvpython script) Save the python script as "twoswirls_streamribbon/results/{agent_mode}/twoswirls_streamribbon.py". (Optional, but must save if use VTK) Save the cxx code script as "twoswirls_streamribbon/results/{agent_mode}/twoswirls_streamribbon.cxx" Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
19/30
Goals
3
Points/Goal
10
Goal 1
6/10
Criterion: Swirl Separation: Are there two visually distinct swirl structures (one on the left and one on the right), matching the spatial arrangement in the ground truth?
Judge's Assessment: Ground truth shows two clearly separated swirls with the green ribbon on the left and the blue ribbon on the right, centered within the bounding-box outline. The result image also contains two distinct swirl/ribbon structures, but their left-right arrangement is swapped (blue on the left, green on the right) and the camera/view is notably different (tilted), reducing the perceived separation compared to the ground truth view.
Goal 2
7/10
Criterion: Stream Ribbon Shape: Do the ribbon surfaces show wrapped, swirling sheet-like structures similar to the ground truth?
Judge's Assessment: In the ground truth, each ribbon forms broad, swirling, sheet-like surfaces with several wrapped layers. The result also shows ribbon-like swirling sheets for both structures, with comparable overall complexity and wrapping. However, the shapes appear more vertically stretched and less similar in silhouette to the ground truth (likely due to different camera/view and/or integration/seed direction differences), so the match is good but not excellent.
Goal 3
6/10
Criterion: Color and Transparency: Are the stream ribbons rendered with distinct colors (green and blue) and semi-transparency, similar to the ground truth?
Judge's Assessment: Both images use two distinct colors (green and blue) with semi-transparency. The result’s colors are broadly consistent, but the swapped placement (blue-left/green-right vs green-left/blue-right in ground truth) harms correspondence. Additionally, the result shows visible axis labels/ticks (and stronger/clearer box annotation) which deviates from the clean ground truth presentation and makes the transparency/appearance feel less matched.

Overall Assessment

The result captures the main idea: two semi-transparent colored stream ribbons inside a box outline with swirling sheet geometry. Major deviations from the ground truth are the swapped left-right color assignment and a significantly different camera/view (tilted) with axes/labels visible, which reduces visual match quality across separation and appearance.

πŸ“Š Detailed Metrics

Visualization Quality
19/30
Output Generation
5/5
Efficiency
6/10
Completed in 117.25 seconds (good)
PSNR
23.05 dB
SSIM
0.9475
LPIPS
0.0946
Input Tokens
270,027
Output Tokens
5,298
Total Tokens
275,325
Total Cost
$0.8896

πŸ“ vortex

32/55 (58.2%)

πŸ“‹ Task Description

Task: Load the vortex dataset from "vortex/data/vortex_128x128x128_float32.raw", the information about this dataset: vortex (Scalar) Data Scalar Type: float Data Byte Order: little Endian Data Extent: 128x128x128 Number of Scalar Components: 1 Instructions: 1. Load the dataset into ParaView. 2. Leverage "contour" filter to achieve iso-surface rendering. In pipeline browser panel, hide everything except the "contour" fileter. 3. In properties panel of "contour" filter, set isosurface value to -0.2, use Solid Color and set the color as beige. 4. Enable Ambient occlusion by toggle the "Use Ambient Occlusion" button in the Render Passes. 5. Add head light with light inspector, set "Coords" as Camera, "Intentsity" to 0.2, Type to "Directional". 6. Use a white background. Find an optimal view. Render at 1280x1280. Do not show a color bar or coordinate axes. 7. Set the viewpoint parameters as: [308.85, 308.85, 308.85] to position; [63.5, 63.5, 63.5] to focal point; [-0.41, 0.82, -0.41] to camera up direction. 8. Save your work: Save the visualization image as "vortex/results/{agent_mode}/vortex.png". (Optional, but must save if use paraview) Save the paraview state as "vortex/results/{agent_mode}/vortex.pvsm". (Optional, but must save if use pvpython script) Save the python script as "vortex/results/{agent_mode}/vortex.py". (Optional, but must save if use VTK) Save the cxx code script as "vortex/results/{agent_mode}/vortex.cxx" Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
27/40
Goals
4
Points/Goal
10
Goal 1
7/10
Criterion: Overall Visualization Goal: Does the result match the ground truth isosurface rendering of the vortex scalar field?
Judge's Assessment: The result shows an iso-surface rendering of the vortex dataset with a very similar overall composition and camera viewpoint to the ground truth (same general arrangement of tubular/laminar structures in the frame). However, it deviates from the specified appearance settings: the surface is rendered in a strong red/orange instead of beige, and a coordinate axes triad is visible in the bottom-left, which is not present in the ground truth.
Goal 2
9/10
Criterion: Isosurface Structure: Does the isosurface show the same vortex structure and topology as the ground truth?
Judge's Assessment: The isosurface structure and topology closely match the ground truth: the same major swirling tubes, sheet-like lobes, and smaller detached fragments appear in corresponding locations, indicating the correct contour value/field is likely used. Only very minor differences in perceived thickness/edge definition could be due to lighting/material settings rather than an incorrect contour.
Goal 3
4/10
Criterion: Surface Appearance: Does the surface color and shading appear similar to the ground truth?
Judge's Assessment: Surface appearance does not match well. The ground truth has a light beige solid color with softer, AO-enhanced shading; the result uses a saturated red/orange color and appears more uniformly lit with less of the subtle ambient-occlusion look. This is a major mismatch with the required solid beige coloring and intended shading style.
Goal 4
7/10
Criterion: Visualization Clarity: Are the vortex features clearly visible and comparable to the ground truth?
Judge's Assessment: The vortex features are clearly visible and the white background provides good contrast, so the structure is readable. However, the visible coordinate axes add clutter (explicitly disallowed), and the harsher color/shading reduces comparability to the ground truth’s softer beige/AO look.

Overall Assessment

Geometrically, the result matches the ground truth very well (correct vortex iso-surface shape and viewpoint). The main issues are presentation-related: incorrect surface color (red/orange instead of beige), likely different shading/AO feel, and the presence of coordinate axes that should be hidden. Fixing these would bring it much closer to the ground truth.

πŸ“Š Detailed Metrics

Visualization Quality
27/40
Output Generation
5/5
Efficiency
0/10
No test result found
Input Tokens
432,973
Output Tokens
3,038
Total Tokens
436,011
Total Cost
$1.3445

πŸ“ write-ply

❌ FAILED
0/45 (0.0%)

πŸ“‹ Task Description

I would like to use ParaView to visualize a dataset. Create a wavelet object. Change the view size to 400x400. Show the wavelet object and reset the camera to fit the data. Next, create a contour of wavelet object from the dataset "RTData". The contour should have isosurfaces at the following values: 97.222075, 157.09105, 216.96002500000003, and 276.829. Show the contour and color it with the same colormap that is used for coloring "RTData". Finally, save the contour in PLY format to the file "write-ply/results/{agent_mode}/PLYWriterData.ply". Save the visualization image as "write-ply/results/{agent_mode}/write-ply.png". (Optional, but must save if use paraview) Save the paraview state as "write-ply/results/{agent_mode}/write-ply.pvsm". (Optional, but must save if use python script) Save the python script as "write-ply/results/{agent_mode}/write-ply.py". Do not save any other files, and always save the visualization image.

πŸ–ΌοΈ Visualization Comparison

Ground Truth

Ground Truth

Agent Result

Result

Score Summary

Total Score
0/30
Goals
3
Points/Goal
10
Goal 1
0/10
Criterion: Cube Creation: Is the cube object properly created and displayed with correct geometry?
Judge's Assessment: Not evaluated
Goal 2
0/10
Criterion: PLY Import: Is the exported PLY file correctly loaded back into ParaView maintaining geometric fidelity?
Judge's Assessment: Not evaluated
Goal 3
0/10
Criterion: Visualization Quality: Does the imported cube display properly with correct surface representation and rendering?
Judge's Assessment: Not evaluated

Overall Assessment

No overall explanation available

πŸ“Š Detailed Metrics

Visualization Quality
0/30
Output Generation
5/5
Efficiency
6/10
Completed in 132.35 seconds (good)
Input Tokens
287,541
Output Tokens
5,371
Total Tokens
292,912
Total Cost
$0.9432